Nekketsu Kouha Kunio-Kun Re

In Progress Nekketsu Kouha Kunio-kun Re v0.03

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The project is currently under development.
I am planning to return to game development, but I am not sure if I will be able to muster the same energy as before.
If I can give you some advice, this is your hobby – treat it as such.

It's your game, work on it when you feel like it. I know this might sound strange to some people, but remember that you're making the game FOR YOURSELF, first and foremost. So you need to work on it when you feel like it, when it makes sense to you, and respecting your limits.

People who truly admire your work will understand :)
And we are here to help, if you need.
 

In this video, I have implemented up to the appearance of the Stage 3 boss.
I avoided the battle because the boss is not yet in a fightable state.
The transit flows really smooth and naturaly, this stage is really pretty!

Also I noticed there's a blue-haired girl that grabs you and delivers an crotch kick that sends you flying with a characteristic sound, maybe and attack like that could give more damage, do you thinks that taking 4 bars of damage instead of only two would fit???
 
The transit flows really smooth and naturaly, this stage is really pretty!

Also I noticed there's a blue-haired girl that grabs you and delivers an crotch kick that sends you flying with a characteristic sound, maybe and attack like that could give more damage, do you thinks that taking 4 bars of damage instead of only two would fit???
The amount of attack damage is determined by the damage size; while it appears as individual blocks on the screen, it is actually a long bar gauge.

4 blocks can represent massive damage or just a moderate amount.

I will try adjusting it if necessary.
 
The amount of attack damage is determined by the damage size; while it appears as individual blocks on the screen, it is actually a long bar gauge.

4 blocks can represent massive damage or just a moderate amount.

I will try adjusting it if necessary.

Yeah I noticed that I could have elaborated better, since the game already shows how much damage the enemies inflicts on you too

So, about this particular attack, I'd like to suggest something around 50 of damage instead of 26, because it's slow to catch, the enemy must be really close to you to do (as if it only happens when you actually "allows" her to get this close on you) and looks really powerful!
 

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