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Show new changes starting from 12:50, 21 August 2026
 
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18 August 2026

     23:57  Movie Player 9 changes hist +11,587 [Dcurrent (9×)]
     
23:57 (cur | prev) +8,351 Dcurrent talk contribs (YUV path additions.)
     
12:16 (cur | prev) +22 Dcurrent talk contribs (Main screen and subscreens) Tag: Visual edit
     
12:11 (cur | prev) +711 Dcurrent talk contribs (movie_load()) Tag: Visual edit: Switched
     
11:59 (cur | prev) +42 Dcurrent talk contribs (Movie channels) Tag: Visual edit
     
11:55 (cur | prev) −39 Dcurrent talk contribs (Streamed and cached sources) Tag: Visual edit
     
11:55 (cur | prev) +19 Dcurrent talk contribs (Formats) Tag: Visual edit
     
11:54 (cur | prev) −117 Dcurrent talk contribs Tag: Visual edit
     
11:53 (cur | prev) +2,582 Dcurrent talk contribs
     
11:40 (cur | prev) +16 Dcurrent talk contribs Tag: Visual edit

16 August 2026

15 August 2026

N    23:58  Direct Drawing 11 changes hist +31,604 [Dcurrent (11×)]
     
23:58 (cur | prev) +73 Dcurrent talk contribs (Limits and performance) Tag: Visual edit
     
23:55 (cur | prev) +56 Dcurrent talk contribs (Limits and performance) Tag: Visual edit
     
23:50 (cur | prev) +96 Dcurrent talk contribs (drawdot) Tag: Visual edit
     
23:43 (cur | prev) +2,276 Dcurrent talk contribs Tag: Visual edit: Switched
     
23:03 (cur | prev) +257 Dcurrent talk contribs (Dimensions and anchors) Tag: Visual edit
     
22:51 (cur | prev) +476 Dcurrent talk contribs (Syntax) Tag: Visual edit
     
22:32 (cur | prev) +6,973 Dcurrent talk contribs (Inspecting a sprite)
     
22:31 (cur | prev) −203 Dcurrent talk contribs (loadsprite) Tag: Visual edit
     
22:11 (cur | prev) +1,381 Dcurrent talk contribs (loadsprite)
     
21:54 (cur | prev) +17 Dcurrent talk contribs (Colors and blend modes) Tag: Visual edit
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21:41 (cur | prev) +20,202 Dcurrent talk contribs (Created page with "OpenBOR direct drawing lets scripts place text, sprites, dots, lines, boxes, and complete off-screen surfaces into the video output. Two related paths are available: queued drawing, which joins the engine's normal depth-sorted render queue, and target-screen drawing, which changes a selected screen immediately. This article describes the direct-draw API, resource ownership, ordering, color and blend handling, drawmethod control, and off-screen composition. == Parts of...")