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Show new changes starting from 16:20, 25 August 2026
 
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23 August 2026

20 August 2026

N    21:42  Player Die Scripts 2 changes hist +12,305 [Dcurrent (2×)]
     
21:42 (cur | prev) −7 Dcurrent talk contribs Tag: Visual edit
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21:41 (cur | prev) +12,312 Dcurrent talk contribs (Created page with "Category:Player Category:Script Category:Script Events '''Die scripts''' are global player events that execute when OpenBOR processes a native player death and life loss. Numbered scripts provide slot-specific behavior, while <code>dieall.c</code> provides one shared listener for every player. The numbered series consists of: * <code>data/scripts/die1.c</code> * <code>data/scripts/die2.c</code> * <code>data/scripts/die3.c</code> * <code>data/scripts/die4.c...") Tag: Visual edit: Switched
N    21:28  Player Join Scripts 2 changes hist +9,223 [Dcurrent (2×)]
     
21:28 (cur | prev) −27 Dcurrent talk contribs Tag: Visual edit
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21:26 (cur | prev) +9,250 Dcurrent talk contribs (Created page with "Category:Player Category:Script Category:Script Events '''Join scripts''' are global event hooks that execute when a player completes an in-progress join and enters active play. OpenBOR provides numbered scripts for slot-specific behavior and a shared <code>joinall.c</code> script for handling every player through one event listener. The numbered series consists of: * <code>data/scripts/join1.c</code> * <code>data/scripts/join2.c</code> * <code>data/script...") Tag: Visual edit: Switched

18 August 2026

N    21:27  Onspawnscript 2 changes hist +16,967 [Dcurrent (2×)]
     
21:27 (cur | prev) +73 Dcurrent talk contribs Tag: Visual edit
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21:27 (cur | prev) +16,894 Dcurrent talk contribs (Created page with "<code>onspawnscript</code> defines a model-level lifecycle hook that executes when an entity enters play through an Onspawn-aware spawn system. It receives the new entity as <code>self</code> after model defaults and the spawning system's primary context have been established, while the entity's first ordinary update still remains ahead. Onspawnscript is the natural place to initialize behavior that belongs to an entity instance rather than its shared model. Typical use...")