Jump to content

Related changes

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your watchlist are in bold.

Recent changes optionsShow last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide my edits | Show bots | Hide minor edits
Show new changes starting from 02:04, 25 August 2026
 
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

23 August 2026

20 August 2026

N    21:01  Loading 2 changes hist +11,292 [Dcurrent (2×)]
     
21:01 (cur | prev) −15 Dcurrent talk contribs Tag: Visual edit
N    
21:01 (cur | prev) +11,307 Dcurrent talk contribs (Created page with "Category:Graphics Category:Script Category:Script Events '''Loading''' is a global script event that executes while OpenBOR prepares and repaints a loading display. Creators enable the hook by placing <code>loading.c</code> in <code>data/scripts</code>. The event receives the current progress value and its corresponding maximum. This makes it useful for branded loading presentation, custom progress indicators, rotating hints, diagnostic information, animate...") Tag: Visual edit: Switched

19 August 2026

     22:44  Onmodelcopyscript 2 changes hist −71 [Dcurrent (2×)]
     
22:44 (cur | prev) −144 Dcurrent talk contribs (See Also) Tag: Visual edit
     
22:43 (cur | prev) +73 Dcurrent talk contribs Tag: Visual edit

18 August 2026

N    22:03  Onmodelcopyscript diffhist +18,659 Dcurrent talk contribs (Created page with "<code>onmodelcopyscript</code> defines a model-level lifecycle hook for an entity changing from one model to another through OpenBOR's model-copy system. It executes after the incoming model and its scripts have been installed, providing the live entity as <code>self</code> and a temporary snapshot of its previous state as <code>old</code>. Weapon models are the traditional use because equipping or removing a weapon can replace the player's active model. The hook is equ...") Tag: Visual edit: Switched
N    21:27  Onspawnscript 2 changes hist +16,967 [Dcurrent (2×)]
     
21:27 (cur | prev) +73 Dcurrent talk contribs Tag: Visual edit
N    
21:27 (cur | prev) +16,894 Dcurrent talk contribs (Created page with "<code>onspawnscript</code> defines a model-level lifecycle hook that executes when an entity enters play through an Onspawn-aware spawn system. It receives the new entity as <code>self</code> after model defaults and the spawning system's primary context have been established, while the entity's first ordinary update still remains ahead. Onspawnscript is the natural place to initialize behavior that belongs to an entity instance rather than its shared model. Typical use...")