Category:Model
Appearance
Commands and properties appearing in model definitions.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Model"
The following 182 pages are in this category, out of 182 total.
A
- Animation Overview
- Animationscript
- Attack
- Attack Type
- Attack.block.cost
- Attack.block.penetrate
- Attack.coordinates
- Attack.counter
- Attack.damage.force
- Attack.damage.land.force
- Attack.damage.land.mode
- Attack.damage.lethal.disable
- Attack.damage.recursive.force
- Attack.damage.recursive.index
- Attack.damage.recursive.mode
- Attack.damage.recursive.rate
- Attack.damage.recursive.tag
- Attack.damage.recursive.time
- Attack.damage.steal
- Attack.damage.type
- Attack.effect.block.flash.mode
- Attack.effect.block.sound.path
- Attack.effect.hit.flash.disable
- Attack.effect.hit.flash.layer.adjust
- Attack.effect.hit.flash.layer.source
- Attack.effect.hit.flash.model
- Attack.effect.hit.sound.path
- Attack.ground.mode
- Attack.map.index
- Attack.map.time
- Attack.position.x
- Attack.position.y
- Attack.reaction.fall.force
- Attack.reaction.fall.velocity.x
- Attack.reaction.fall.velocity.y
- Attack.reaction.fall.velocity.z
- Attack.reaction.freeze.mode
- Attack.reaction.freeze.time
- Attack.reaction.invincible.time
- Attack.reaction.pain.disable
- Attack.reaction.pause.time
- Attack.reaction.reposition.direction
- Attack.reaction.reposition.distance
- Attack.reaction.reposition.mode
- Attack.seal.cost
- Attack.seal.time
- Attack.size.x
- Attack.size.y
- Attack.size.z.background
- Attack.size.z.foreground
- Attack.staydown.attack.time
- Attack.staydown.rise.time
- Attack.tag
- Audio Overview
B
D
- Damageonlanding
- Defense
- Defense.block.damage.adjust
- Defense.block.damage.max
- Defense.block.damage.min
- Defense.block.power
- Defense.block.ratio
- Defense.block.threshold
- Defense.block.type
- Defense.damage.adjust
- Defense.damage.max
- Defense.damage.min
- Defense.death.config
- Defense.factor
- Defense.knockdown
- Defense.pain
- Didblockscript
- Didhitscript
- Diesound
- Dot
- Dropv
F
H
M
O
- Offense
- Offense.damage.adjust
- Offense.damage.factor
- Offense.damage.max
- Offense.damage.min
- On bind update other to self script
- On bind update self to other script
- Onblockoscript
- Onblockpscript
- Onblocksscript
- Onblockwscript
- Onblockyscript
- Onblockzscript
- Ondeathscript
- Ondoattackscript
- Ondrawscript
- Onfallscript
- Onkillscript
- Onmodelcopyscript
- Onmovexscript
- Onmoveyscript
- Onmovezscript
- Onpainscript
- Onspawnscript
- Otg
S
- Seal
- Shock
- Sound
- Sound.chance
- Sound.channel offset
- Sound.channel pause
- Sound.channel priority
- Sound.channel resume
- Sound.channel set
- Sound.channel stop
- Sound.delay
- Sound.group
- Sound.group offset
- Sound.group pause
- Sound.group resume
- Sound.group stop
- Sound.index
- Sound.loading
- Sound.loop
- Sound.loop offset
- Sound.random
- Sound.start offset
- Staydown
- Steal
- Stun