Category:Collision
Appearance
Commands and properties appearing in collision definitions. Main article: Collision
Pages in category "Collision"
The following 99 pages are in this category, out of 99 total.
A
- Attack
- Attack Type
- Attack.block.cost
- Attack.block.penetrate
- Attack.coordinates
- Attack.counter
- Attack.damage.force
- Attack.damage.land.force
- Attack.damage.land.mode
- Attack.damage.lethal.disable
- Attack.damage.recursive.force
- Attack.damage.recursive.index
- Attack.damage.recursive.mode
- Attack.damage.recursive.rate
- Attack.damage.recursive.tag
- Attack.damage.recursive.time
- Attack.damage.steal
- Attack.damage.type
- Attack.effect.block.flash.mode
- Attack.effect.block.sound.path
- Attack.effect.hit.flash.disable
- Attack.effect.hit.flash.layer.adjust
- Attack.effect.hit.flash.layer.source
- Attack.effect.hit.flash.model
- Attack.effect.hit.sound.path
- Attack.ground.mode
- Attack.map.index
- Attack.map.time
- Attack.position.x
- Attack.position.y
- Attack.reaction.fall.force
- Attack.reaction.fall.velocity.x
- Attack.reaction.fall.velocity.y
- Attack.reaction.fall.velocity.z
- Attack.reaction.freeze.mode
- Attack.reaction.freeze.time
- Attack.reaction.invincible.time
- Attack.reaction.pain.disable
- Attack.reaction.pause.time
- Attack.reaction.reposition.direction
- Attack.reaction.reposition.distance
- Attack.reaction.reposition.mode
- Attack.seal.cost
- Attack.seal.time
- Attack.size.x
- Attack.size.y
- Attack.size.z.background
- Attack.size.z.foreground
- Attack.staydown.attack.time
- Attack.staydown.rise.time
- Attack.tag
B
D
- Damageonlanding
- Defense
- Defense.block.damage.adjust
- Defense.block.damage.max
- Defense.block.damage.min
- Defense.block.power
- Defense.block.ratio
- Defense.block.threshold
- Defense.block.type
- Defense.damage.adjust
- Defense.damage.max
- Defense.damage.min
- Defense.death.config
- Defense.factor
- Defense.knockdown
- Defense.pain
- Dot
- Dropv