oldyz
Well-known member
i think it would be a nice read to have the technical reasons.
here is my results of experimenting over the years:
back in 2019 i wanted to make a game compatible with the wii verison of openbor, and that meant compatibility with 16:9 resolutions.
for best results i tested the following:
426 width by 240 height.
the default options have a video mode of 240 by 480 as the lowest option, but video.txt allows you to set anything.
long story short, for some reason, the lowest 16 by 9 video modes one can input manually are:
426 240 (non divisible by 4, but accurate) 428x240 & 640 by 360 (divisible by 4)
extrangely, they are prone to fail on some hardware when entering full screen mode.
i have made such test with emulators and with Ikemen on some computer games, and all the hardware i get access to goes 426 240 fullscreen without problems
why does the hardwares get finicky with openbor 6391 and those older builds compatible with wii, who knows....
and so, for fail-proofs sake , the game ended up as 240 480 2:1 aspect ratio....
anyway, personally i find it odd that there was no further looking into when it comes to the very standard 16 by 9 aspect ratio, but as time moves on and monitors and tv screens get wider, i think that it is a "happy accident" that openbor has the width that it does.
here is my results of experimenting over the years:
back in 2019 i wanted to make a game compatible with the wii verison of openbor, and that meant compatibility with 16:9 resolutions.
for best results i tested the following:
426 width by 240 height.
the default options have a video mode of 240 by 480 as the lowest option, but video.txt allows you to set anything.
long story short, for some reason, the lowest 16 by 9 video modes one can input manually are:
426 240 (non divisible by 4, but accurate) 428x240 & 640 by 360 (divisible by 4)
extrangely, they are prone to fail on some hardware when entering full screen mode.
i have made such test with emulators and with Ikemen on some computer games, and all the hardware i get access to goes 426 240 fullscreen without problems
why does the hardwares get finicky with openbor 6391 and those older builds compatible with wii, who knows....
and so, for fail-proofs sake , the game ended up as 240 480 2:1 aspect ratio....
anyway, personally i find it odd that there was no further looking into when it comes to the very standard 16 by 9 aspect ratio, but as time moves on and monitors and tv screens get wider, i think that it is a "happy accident" that openbor has the width that it does.
