Like you can see in this video the loop of runing sound is not nice, its boring (dadadadadadada)
I need stop this loop sound in running attack ,So I used this in runing animation
Put "Loop 0", do not work, he stop in the last animation
If I increase the number of images to delay the loop, the attack frequence is impaired ....
If I copy the number of attacks ahead, it's do not work:
Repet attack colison to extend the loop Do not work.
If I modifc the sound file, puting silence - sound - silence, it bug, when he stop runing he continues to sound ( daaaaa silence daaaa silence daaaa)
So...What can I do to LOOP this sound ONE TIME in runing attack? Any Idea?
I need stop this loop sound in running attack ,So I used this in runing animation
Code:
anim run
offset 44 83
loop 1
delay 5
OffSet 27 86
bbox 96 1 -89 84
hitfx data/sounds/beat1.wav
sound data/chars/Norimaro/sp.wav
Frame data/chars/Norimaro/run1.gif
Frame data/chars/Norimaro/run2.gif
attack 45 0 49 83 2 0 1 0 0 40
Frame data/chars/Norimaro/run1.gif
Frame data/chars/Norimaro/run2.gif
Put "Loop 0", do not work, he stop in the last animation
If I increase the number of images to delay the loop, the attack frequence is impaired ....
If I copy the number of attacks ahead, it's do not work:
Code:
attack 45 0 49 83 2 0 1 0 0 40
Frame data/chars/Norimaro/run1.gif
Frame data/chars/Norimaro/run2.gif
attack 45 0 49 83 2 0 1 0 0 40
Frame data/chars/Norimaro/run1.gif
Frame data/chars/Norimaro/run2.gif
attack 45 0 49 83 2 0 1 0 0 40
Frame data/chars/Norimaro/run1.gif
Frame data/chars/Norimaro/run2.gif
attack 45 0 49 83 2 0 1 0 0 40
Frame data/chars/Norimaro/run1.gif
Frame data/chars/Norimaro/run2.gif
Repet attack colison to extend the loop Do not work.
If I modifc the sound file, puting silence - sound - silence, it bug, when he stop runing he continues to sound ( daaaaa silence daaaa silence daaaa)
So...What can I do to LOOP this sound ONE TIME in runing attack? Any Idea?