Stage coding for Boss fight

maxduv

Member
Hello, I was wondering someone could help me with coding for a Boss Fight? I am trying to make sure a player has a lot of room to maneuver during a boss fight. Right now, each boss fight has the screen stuck at the 320 view. I want to make sure a player has enough room to maneuver and run around. I want to thank everyone in advance for any help you could provide.
 
I don't know how you encountered that problem, but here's the boss select demo.

 
I am trying to make sure a player has a lot of room to maneuver during a boss fight.

It really depends on how boss attacks player and defends from player's attacks.
For example, you could make a boss which can't be interrupted by any attack (with nopain 1 and nodrop 2) but attacks in close range only. Thanks to its close range attack, the boss won't cover the whole room with his/her attack and allows player to maneuver.
 
What about a more Beat em up type boss fight mod? I'm not working on that kind of game but would like to see some basics out of curiosity maybe for a future project
It really depends on how boss attacks player and defends from player's attacks.
For example, you could make a boss which can't be interrupted by any attack (with nopain 1 and nodrop 2) but attacks in close range only. Thanks to its close range attack, the boss won't cover the whole room with his/her attack and allows player to maneuver.
Wha about a more Beat em up type boss fight mod? I'm not working on that kind fo gme but would learn to see some basics out of curiosry
 
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