kimono
Well-known member
Hi, I'm trying to make a smartbomb item that is activated by picking it like a normal item.
Here is the current command:
The item is picked up but nothing happens. Maybye should I declare it as a weapon and make it explode at its idle state?
What do you think about it and thanks for your help
.
Here is the current command:
Code:
name Fireflybox
type item
candamage enemy
health 8
nolife 1
facing 1
gfxshadow 1 1
offscreenkill 50
stealth 1
anim idle
loop 1
delay 20
offset 10 28
bbox 0 0 20 28
followanim 1
followcond 1
nodrawmethod
frame data/chars/items/fireflybox1.png
frame data/chars/items/fireflybox2.png
frame data/chars/items/fireflybox3.png
frame data/chars/items/fireflybox4.png
frame data/chars/items/fireflybox1.png
frame data/chars/items/fireflybox2.png
frame data/chars/items/fireflybox3.png
frame data/chars/items/fireflybox4.png
frame data/chars/items/fireflybox1.png
frame data/chars/items/fireflybox2.png
frame data/chars/items/fireflybox3.png
frame data/chars/items/fireflybox4.png
frame data/chars/items/fireflybox1.png
frame data/chars/items/fireflybox2.png
frame data/chars/items/fireflybox3.png
frame data/chars/items/fireflybox4.png
delay 6
drawmethod tintmode 1
drawmethod tintcolor 150_150_150
frame data/chars/items/fireflybox1.png
anim follow1
delay 12
offset 117 111
bbox 107 83 20 28
drawmethod alpha 6
attack1 77 63 80 66 8 1 0 0 0 0
frame data/chars/items/firefly_explosion1.png
frame data/chars/items/firefly_explosion2.png
attack1 59 48 117 99 8 1 0 0 0 0
frame data/chars/items/firefly_explosion3.png
frame data/chars/items/firefly_explosion4.png
attack1 -200 -88 600 400 8 1 0 0 0 0
frame data/chars/items/firefly_explosion5.png
frame data/chars/items/firefly_explosion6.png
frame data/chars/misc/empty.gif
The item is picked up but nothing happens. Maybye should I declare it as a weapon and make it explode at its idle state?
What do you think about it and thanks for your help