Complete Robz Rush

Project is completed.

Bloodbane

Well-known member
Hey guys! I've made a game for Boss Rush Jam whose theme is : Self Destruction
Here are the links to get this game:

This game is actually spinoff to Robo Magi. Blangkono, hero of this game is a robots similar to Magito and Dukuro minus magic spells. He's travelling to Planet Robz in search of elemental orb. His travel won't be easy cause there are many alien bosses he has to defeat.
In post jam version, CyBot joins Blangkono in this quest while running away from his chasers.


Features:
- Continuous shooting by holding shoot button.
- 8 directional shooting.
- (Post jam version only) 2 playables : Blangkono and CyBot. Each has his own shooting rate and power.
- Upgrade menu (press Enter to open it)
1. 2 bottommost buttons are Resume and Return to main menu
2. 3 icons + bar and price tag are upgrade buttons
3. Press Enter or X to purchase an upgrade when upgrade button is highlighted
- 2 modes: Survivor and Hunter

Survivor:
1. Starts with 3 health
2. Cheap upgrade costs
3. Normal levels
4. Normal bosses health
5. Single life (death=game over)
6. Gained crystals and upgrades are gone on retry
7. Bonus level to earn more crystals

Hunter:
1. Starts with 1 health
2. Expensive upgrade costs
3. Normal + extra levels
4. Extended bosses health
5. Infinite lives (death=retry)
6. Gained crystal and upgrades are preserved after death (as long you don't return to main menu)

Enjoy this game 8)
 
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Hi Bloobane, I tested your game and the gameplay is great :D.
- You should use another color than light grey/ dark grey to make your font more readable. The selected line could be in yellow for example.
- I was surprised by the self destruction of one boss, maybye you can make it blink in red to warn the player that he's still dangerous :).
- I think that you can reward the player with a free upgrade by defeating the first boss to encourage to continue the game. I must kill 4 bosses here to be able to enhance the power of my shoot.
- A small edit of your player to show which direction he points should be nice; ex: His arm can be at diagonal when he points the diagonal direction.
- I took the door at the upgrade menu to return to the game and bim game over :).

I like the upgrade concept, a very cool feature and the various bosses (maybye some of them can have minions?) + the next boss teasing, great job! ;)
 
Thanks for playing  8)

maybye you can make it blink in red to warn the player that he's still dangerous

Actually all bosses flashes red on death to warn player but maybe some of them might not be contrast enough. I'll check to see if I could make it flash more red :)

The selected line could be in yellow for example.

Thanks for the tip :).

I think that you can reward the player with a free upgrade by defeating the first boss to encourage to continue the game.

Hmmm... my idea is player should fight 1st bosses with default stats before upgrading anything. I might increase crystal drop to allow player to upgrade earlier :)

- I took the door at the upgrade menu to return to the game and bim game over

The arrow is for returning to game while door is for exiting the game :).
 
After multiple updates and recovering from illness, finally I can release post jam version of this game!

I've also have uploaded the game here and you can find the link in first post above :cool:

Enjoy the game :D
 
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