Wombat2112
Banned
(Lol) I know I have the sprites facing the wrong direction but I know how to fix that. This is just the test. How can I get the same alignment with my player ship so that when the Tie fighters spawn they will come from and move left to right so that the alignment is with the player ship so they could kill or damage the player if they collide with it. I figured do that first then worry about shooting alignment. I have been trying with Openbor Stats but I just get confused.

This is in the player's text file
This is a clipping from level.text for the test level

This is the test level in a clipping from the levels.text file for the test level

This is in the player's text file
Code:
anim spawn
delay 5
offset 25 40
bbox 0 8 45 34
@cmd move 0 0 180
frame data/chars/ship/ship.png
anim idle
loop 1
delay 1
offset 25 40
bbox 0 8 45 34
frame data/chars/ship/ship.png
@cmd keyshootE 15 17 4 0 15
@cmd keymove 3
frame data/chars/ship/ship.png
This is a clipping from level.text for the test level

This is the test level in a clipping from the levels.text file for the test level