Proper alignment/ direction

(Lol) I know I have the sprites facing the wrong direction but I know how to fix that. This is just the test. How can I get the same alignment with my player ship so that when the Tie fighters spawn they will come from and move left to right so that the alignment is with the player ship so they could kill or damage the player if they collide with it. I figured do that first then worry about shooting alignment. I have been trying with Openbor Stats but I just get confused.




09 - 0000.png


This is in the player's text file

Code:
anim spawn
    delay    5
    offset    25 40
    bbox    0 8 45 34
        @cmd    move 0 0 180
    frame    data/chars/ship/ship.png

anim idle
    loop    1
    delay    1
    offset    25 40
    bbox    0 8 45 34
    frame    data/chars/ship/ship.png
        @cmd    keyshootE 15 17 4 0 15
        @cmd    keymove 3
    frame    data/chars/ship/ship.png



This is a clipping from level.text for the test level

levels.PNG
























This is the test level in a clipping from the levels.text file for the test level
 
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