here´s
name Wolverine
type Player
speed 15
health 100
sleepwait 1500
mp 100
dust po
riseinv 1
diesound data/chars/wolve/morre.wav
death 2
gfxshadow 1
com F D A FreeSpecial3
com D F A FreeSpecial2
icon data/chars/wolve/icone.gif
nodieblink 2
grabforce 5
antigrab 6
anim attack1
hitfx data/chars/wolve/garra1.wav
bbox 33 1 62 74
delay 4
offset 71 72
frame data/chars/wolve/ata11.gif
bbox 29 1 64 72
offset 71 71
frame data/chars/wolve/ata12.gif
bbox 32 0 65 71
attack 94 5 67 46 10 0 0 0 0 0
offset 71 69
frame data/chars/wolve/ata13.gif
bbox 38 1 57 81
attack 0 0 0 0 0 0 0 0 0 0
offset 75 78
frame data/chars/wolve/ata14.gif
bbox 46 2 50 83
offset 75 81
frame data/chars/wolve/ata15.gif
bbox 43 1 50 80
offset 75 78
frame data/chars/wolve/ata16.gif
anim attack2
hitfx data/chars/wolve/garra1.wav
bbox 22 1 68 69
delay 6
offset 63 65
frame data/chars/wolve/ata21.gif
bbox 28 1 68 76
offset 70 72
frame data/chars/wolve/ata22.gif
bbox 22 10 76 75
attack 97 1 59 44 10 0 0 0 0 0
offset 70 85
frame data/chars/wolve/ata23.gif
bbox 22 2 79 72
attack 0 0 0 0 0 0 0 0 0 0
offset 80 71
frame data/chars/wolve/ata24.gif
bbox 23 0 71 74
offset 75 71
frame data/chars/wolve/ata25.gif
bbox 24 0 74 76
offset 78 72
frame data/chars/wolve/ata26.gif
anim attack3
hitfx data/chars/wolve/garra1.wav
bbox 7 9 70 80
attack 78 1 67 73 10 0 0 0 0 0
delay 10
offset 45 103
sound data/sounds/beat1.wav
frame data/chars/wolve/ata33.gif
bbox 10 5 86 83
attack 0 0 0 0 0 0 1 0 0 0
offset 45 100
frame data/chars/wolve/ata34.gif
bbox 1 6 62 84
delay 8
offset 39 91
frame data/chars/wolve/ata35.gif
bbox 3 2 83 83
offset 47 80
frame data/chars/wolve/ata41.gif
sound data/chars/wolve/forte.wav
bbox 38 2 75 60
blast 110 1 65 38 20 1 0 0 0 0
offset 65 60
frame data/chars/wolve/ata42.gif
bbox 41 2 80 58
delay 30
blast 0 0 0 0 0 0 1 0 0 0
offset 65 58
frame data/chars/wolve/ata43.gif
bbox 44 1 73 69
delay 8
offset 64 66
frame data/chars/wolve/ata44.gif
bbox 5 1 83 70
offset 44 67
frame data/chars/wolve/ata45.gif
anim burn
delay 10
offset 50 73
frame data/chars/wolve/fogo1.gif
frame data/chars/wolve/fogo2.gif
frame data/chars/wolve/fogo3.gif
frame data/chars/wolve/fogo1.gif
frame data/chars/wolve/fogo2.gif
frame data/chars/wolve/fogo3.gif
frame data/chars/wolve/fogo1.gif
frame data/chars/wolve/fogo2.gif
frame data/chars/wolve/fogo3.gif
anim death
delay 20
offset 60 30
sound data/chars/wolve/morre.wav
frame data/chars/wolve/fall08.gif
offset 44 53
frame data/chars/wolve/fall09.gif
offset 60 30
frame data/chars/wolve/fall08.gif
offset 44 53
frame data/chars/wolve/fall09.gif
offset 60 30
frame data/chars/wolve/fall08.gif
anim dodge
delay 10
offset 31 149
sound data/sounds/jump.wav
frame data/chars/wolve/jump1.gif
offset 52 115
frame data/chars/wolve/jump2.gif
offset 50 99
frame data/chars/wolve/jump3.gif
offset 49 83
frame data/chars/wolve/jump4.gif
offset 48 123
frame data/chars/wolve/jump7.gif
offset 46 94
frame data/chars/wolve/jump3.gif
anim fall
delay 8
offset 60 85
sound data/chars/wolve/cai.wav
frame data/chars/wolve/fall01.gif
offset 65 71
frame data/chars/wolve/fall02.gif
offset 60 41
frame data/chars/wolve/fall03.gif
offset 56 45
frame data/chars/wolve/fall04.gif
offset 48 66
frame data/chars/wolve/fall05.gif
offset 33 102
frame data/chars/wolve/fall06.gif
offset 38 67
frame data/chars/wolve/fall07.gif
offset 60 30
frame data/chars/wolve/fall08.gif
offset 44 53
frame data/chars/wolve/fall09.gif
anim follow1
hitfx data/chars/wolve/garra1.wav
quakeframe 1 15 5
attack 59 1 72 46 12 0 0 0 0 0
delay 6
offset 53 85
frame data/chars/wolve/spec2.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 53 80
frame data/chars/wolve/spec3.gif
attack 82 4 79 49 12 0 0 0 0 0
offset 66 68
frame data/chars/wolve/sped3.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 65 77
frame data/chars/wolve/sped6.gif
attack 70 2 86 49 12 0 0 0 0 0
offset 65 85
frame data/chars/wolve/spee3.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 70 71
frame data/chars/wolve/spee5.gif
sound data/sounds/beat1.wav
attack 55 27 78 61 12 0 0 0 0 0
offset 54 90
frame data/chars/wolve/spef3.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 34 87
frame data/chars/wolve/spef4.gif
attack 39 11 63 59 30 0 0 0 0 0
offset 41 89
frame data/chars/wolve/speg2.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 50 103
frame data/chars/wolve/speh1.gif
sound data/sounds/beat1.wav
attack 55 0 81 81 30 0 0 0 0 0
offset 48 100
frame data/chars/wolve/speh2.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 43 40
frame data/chars/wolve/speh3.gif
attack 70 2 75 45 30 0 0 0 0 0
offset 47 37
frame data/chars/wolve/speh4.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 50 87
frame data/chars/wolve/spel7.gif
sound data/chars/wolve/forte.wav
blast 59 15 74 73 30 1 0 0 0 0
offset 59 83
frame data/chars/wolve/spel8.gif
delay 30
offset 56 70
frame data/chars/wolve/spel9.gif
blast 0 0 0 0 0 0 0 0 0 0
frame data/chars/wolve/spel9.gif
anim freespecial
hitfx data/chars/wolve/garra1.wav
bbox 20 1 56 54
delay 6
move 20
offset 41 55
frame data/chars/wolve/fre11.gif
bbox 2 2 60 55
offset 32 59
frame data/chars/wolve/fre12.gif
bbox 5 3 59 58
offset 33 62
frame data/chars/wolve/fre13.gif
bbox 4 2 67 37
offset 36 41
frame data/chars/wolve/fre14.gif
bbox 20 1 60 41
offset 48 46
frame data/chars/wolve/fre15.gif
bbox 3 19 76 67
offset 39 88
frame data/chars/wolve/fre16.gif
sound data/chars/wolve/garra1.wav
bbox 17 3 62 82
blast 62 6 55 71 20 1 0 0 0 0
offset 55 87
move 0
frame data/chars/wolve/fre17.gif
bbox 24 22 74 71
blast 0 0 0 0 0 0 0 0 0 0
offset 63 83
sound data/chars/wolve/forte.wav
frame data/chars/wolve/fre18.gif
bbox 14 4 75 72
delay 30
offset 56 70
frame data/chars/wolve/fre19.gif
anim freespecial2
hitfx data/chars/wolve/garra1.wav
move 7
bbox 22 2 63 66
attack 66 1 56 38 5 0 0 0 0 0
delay 5
offset 51 66
energycost 30
mponly 1
sound data/chars/wolve/garra1.wav
frame data/chars/wolve/fre2a0.gif
bbox 1 51 67 118
attack 0 0 0 0 0 0 0 0 0 0
offset 36 171
frame data/chars/wolve/fre2a1.gif
sound data/chars/wolve/forte.wav
bbox 34 33 55 98
offset 61 144
frame data/chars/wolve/fre2a2.gif
bbox 25 32 56 123
attack 2 1 85 159 10 0 0 0 0 0
offset 52 170
frame data/chars/wolve/fre2a3.gif
bbox 38 29 44 109
attack 0 0 0 0 0 0 0 0 0 0
offset 59 154
sound data/chars/wolve/garra1.wav
frame data/chars/wolve/fre2a4.gif
bbox 57 2 65 108
attack 0 0 0 0 0 0 0 0 0 0
offset 83 134
frame data/chars/wolve/fre2a5.gif
bbox 24 3 65 100
attack 59 1 62 98 15 1 0 0 0 0
offset 61 130
frame data/chars/wolve/fre2a6.gif
bbox 2 3 55 123
attack 0 0 0 0 0 0 0 0 0 0
offset 26 162
frame data/chars/wolve/fre2a7.gif
bbox 1 9 53 126
blast 1 1 103 156 15 1 0 0 0 0
offset 24 171
sound data/chars/wolve/garra1.wav
frame data/chars/wolve/fre2a8.gif
delay 7
bbox 2 60 50 146
blast 0 0 0 0 0 0 0 0 0 0
offset 24 258
frame data/chars/wolve/fre2b2.gif
bbox 1 62 52 142
offset 21 244
frame data/chars/wolve/fre2b3.gif
bbox 1 56 41 147
offset 19 229
frame data/chars/wolve/fre2b4.gif
bbox 3 61 41 138
offset 27 219
sound data/chars/wolve/garra1.wav
frame data/chars/wolve/fre2b5.gif
bbox 1 69 54 135
offset 41 221
frame data/chars/wolve/fre2b6.gif
move 0
bbox 1 69 48 135
offset 35 212
frame data/chars/wolve/fre2b7.gif
anim freespecial3
bbox 4 2 72 50
delay 10
offset 32 86
energycost 30
mponly 1
move 25
sound data/sounds/jump.wav
frame data/chars/wolve/fre31.gif
bbox 48 2 79 73
offset 65 76
frame data/chars/wolve/fre32.gif
bbox 2 2 61 51
offset 32 56
frame data/chars/wolve/fre33.gif
bbox 2 2 60 53
offset 30 58
frame data/chars/wolve/fre34.gif
bbox 3 4 73 44
offset 35 58
sound data/chars/wolve/throw.wav
frame data/chars/wolve/fre35.gif
delay 15
bbox 41 1 92 50
blast 89 1 86 50 20 1 0 0 0 0
offset 92 78
frame data/chars/wolve/fre36.gif
delay 10
bbox 2 1 89 52
blast 0 0 0 0 0 0 0 0 0 0
offset 57 65
frame data/chars/wolve/fre37.gif
move 0
bbox 1 2 58 58
offset 37 59
frame data/chars/wolve/fre38.gif
anim grab
bbox 37 1 66 67
delay 15
loop 1
offset 86 66
move -1
frame data/chars/wolve/thr1.gif
move 1
frame data/chars/wolve/thr1.gif
anim grabattack
hitfx data/chars/wolve/garra1.wav
delay 8
bbox 5 5 76 78
offset 38 81
frame data/chars/wolve/grab2.gif
attack 65 2 66 38 3 0 0 0 0 0
offset 38 86
frame data/chars/wolve/grab1.gif
bbox 5 5 76 78
offset 38 81
frame data/chars/wolve/grab2.gif
anim grabattack2
bbox 14 10 65 92
delay 10
offset 34 106
frame data/chars/wolve/grab21.gif
bbox 1 22 75 71
offset 40 98
frame data/chars/wolve/grab22.gif
sound data/chars/wolve/forte.wav
move 20
bbox 0 38 64 84
blast 62 6 59 108 20 1 0 0 0 0
offset 33 141
frame data/chars/wolve/grab23.gif
frame data/chars/wolve/grab23.gif
move 0
bbox 1 40 62 77
blast 0 0 0 0 0 0 0 0 0 0
offset 35 118
frame data/chars/wolve/grab24.gif
bbox 2 10 66 73
delay 10
offset 36 85
frame data/chars/wolve/grab25.gif
anim idle
bbox 10 6 82 76
delay 13
loop 1
offset 48 80
frame data/chars/wolve/idle1.gif
offset 48 79
frame data/chars/wolve/idle2.gif
offset 48 78
frame data/chars/wolve/idle3.gif
offset 48 78
frame data/chars/wolve/idle4.gif
offset 48 78
frame data/chars/wolve/idle3.gif
offset 48 79
frame data/chars/wolve/idle2.gif
offset 48 80
frame data/chars/wolve/idle1.gif
offset 48 79
frame data/chars/wolve/idle2.gif
offset 48 78
frame data/chars/wolve/idle3.gif
offset 48 78
frame data/chars/wolve/idle5.gif
offset 48 77
frame data/chars/wolve/idle6.gif
offset 48 76
frame data/chars/wolve/idle7.gif
offset 48 75
frame data/chars/wolve/idle8.gif
offset 48 76
frame data/chars/wolve/idle7.gif
offset 48 77
frame data/chars/wolve/idle6.gif
offset 48 78
frame data/chars/wolve/idle5.gif
offset 48 78
frame data/chars/wolve/idle3.gif
offset 48 79
frame data/chars/wolve/idle2.gif
anim jump
delay 8
bbox 4 43 55 103
offset 26 149
frame data/chars/wolve/jump1.gif
bbox 24 16 60 83
offset 49 110
frame data/chars/wolve/jump2.gif
bbox 20 4 66 79
offset 49 89
frame data/chars/wolve/jump3.gif
bbox 11 1 78 47
offset 45 53
frame data/chars/wolve/jump4.gif
bbox 1 1 76 39
offset 31 42
frame data/chars/wolve/jump5.gif
bbox 0 11 75 45
offset 29 57
frame data/chars/wolve/jump6.gif
bbox 28 18 62 97
offset 50 115
frame data/chars/wolve/jump7.gif
anim jumpattack
delay 8
bbox 16 17 66 84
offset 49 106
sound data/chars/wolve/forte.wav
frame data/chars/wolve/jumpa1.gif
bbox 15 26 67 88
offset 54 131
frame data/chars/wolve/jumpa2.gif
delay 15
bbox 7 28 66 80
attack 42 61 56 69 5 1 0 0 0 0
offset 50 129
frame data/chars/wolve/jumpa3.gif
delay 10
bbox 28 18 62 97
offset 50 115
frame data/chars/wolve/jump7.gif
anim jumpattack2
hitfx data/chars/wolve/garra1.wav
delay 8
bbox 36 1 58 73
offset 67 74
sound data/sounds/punch.wav
frame data/chars/wolve/jumpb1.gif
bbox 27 1 84 49
offset 62 49
frame data/chars/wolve/jumpb2.gif
delay 15
bbox 1 0 62 47
attack 1 34 63 32 5 0 1 0 0 0
offset 16 65
frame data/chars/wolve/jumpb3.gif
delay 10
bbox 28 18 62 97
offset 50 115
frame data/chars/wolve/jump7.gif
anim pain
offset 48 84
bbox 2 3 83 90
delay 10
frame data/chars/wolve/pain1.gif
offset 66 63
bbox 2 0 93 71
frame data/chars/wolve/pain2.gif
offset 48 84
bbox 2 3 83 90
frame data/chars/wolve/pain1.gif
anim respawn
offset 23 33
delay 10
frame data/chars/wolve/rise1.gif
offset 31 43
frame data/chars/wolve/rise2.gif
offset 56 41
frame data/chars/wolve/rise3.gif
offset 33 65
frame data/chars/wolve/rise4.gif
offset 28 88
frame data/chars/wolve/rise5.gif
offset 37 66
frame data/chars/wolve/rise6.gif
offset 42 67
frame data/chars/wolve/rise7.gif
offset 33 85
frame data/chars/wolve/res1.gif
sound data/chars/wolve/tonto.wav
offset 36 83
frame data/chars/wolve/res2.gif
offset 45 86
frame data/chars/wolve/res3.gif
offset 33 80
frame data/chars/wolve/res4.gif
offset 33 74
frame data/chars/wolve/res5.gif
offset 33 70
frame data/chars/wolve/res6.gif
offset 35 74
frame data/chars/wolve/res7.gif
offset 33 85
frame data/chars/wolve/res1.gif
offset 36 83
frame data/chars/wolve/res2.gif
offset 45 86
frame data/chars/wolve/res3.gif
offset 33 80
frame data/chars/wolve/res4.gif
offset 33 74
frame data/chars/wolve/res5.gif
offset 33 70
frame data/chars/wolve/res6.gif
offset 35 74
frame data/chars/wolve/res7.gif
anim rise
offset 23 33
delay 10
frame data/chars/wolve/rise1.gif
offset 31 43
frame data/chars/wolve/rise2.gif
offset 56 41
frame data/chars/wolve/rise3.gif
offset 33 65
frame data/chars/wolve/rise4.gif
offset 28 88
frame data/chars/wolve/rise5.gif
offset 37 66
frame data/chars/wolve/rise6.gif
offset 42 67
frame data/chars/wolve/rise7.gif
anim select
unsummonframe 0
subentity selectx
summonframe 0 314 34 0 1
delay 13
offset 83 230
sound data/chars/wolve/wolve.wav
frame data/chars/wolve/sele01.gif
frame data/chars/wolve/sele02.gif
frame data/chars/wolve/sele03.gif
frame data/chars/wolve/sele04.gif
frame data/chars/wolve/sele05.gif
delay 10
frame data/chars/wolve/sele06.gif
frame data/chars/wolve/sele07.gif
frame data/chars/wolve/sele08.gif
frame data/chars/wolve/sele09.gif
frame data/chars/wolve/sele10.gif
anim shock
delay 5
offset 72 135
sound data/chars/wolve/cai.wav
frame data/chars/wolve/xoc1.gif
frame data/chars/wolve/xoc2.gif
frame data/chars/wolve/xoc1.gif
frame data/chars/wolve/xoc2.gif
frame data/chars/wolve/xoc1.gif
frame data/chars/wolve/xoc2.gif
frame data/chars/wolve/xoc1.gif
frame data/chars/wolve/xoc2.gif
delay 8
offset 56 73
frame data/chars/wolve/fall04.gif
offset 48 85
frame data/chars/wolve/fall05.gif
offset 33 110
frame data/chars/wolve/fall06.gif
offset 38 72
frame data/chars/wolve/fall07.gif
offset 60 30
frame data/chars/wolve/fall08.gif
anim sleep
bbox 2 4 65 101
offset 37 100
sound data/chars/wolve/garra2.wav
delay 10
@script
if(frame == 1){
void vSelf = getlocalvar("self");
int iHP = getentityproperty(vSelf, "health");
changeentityproperty(vSelf, "health", iHP + 4);
}
@end_script
frame data/chars/wolve/slep1.gif
offset 38 100
frame data/chars/wolve/slep2.gif
sound data/chars/wolve/garra.wav
offset 41 100
frame data/chars/wolve/slep3.gif
offset 40 100
frame data/chars/wolve/slep4.gif
offset 39 100
frame data/chars/wolve/slep5.gif
offset 40 100
frame data/chars/wolve/slep6.gif
sound data/chars/wolve/garra.wav
offset 38 100
frame data/chars/wolve/slep7.gif
offset 38 100
sound data/chars/wolve/rookie.wav
frame data/chars/wolve/slep8.gif
anim spawn
delay 5
offset 81 99
frame data/chars/kurt/tele1.gif
sound data/chars/wolve/spaw.wav
offset 93 276
frame data/chars/wolve/spaw01.gif
frame data/chars/wolve/spaw02.gif
frame data/chars/wolve/spaw03.gif
frame data/chars/wolve/spaw04.gif
frame data/chars/wolve/spaw05.gif
frame data/chars/wolve/spaw06.gif
delay 7
frame data/chars/wolve/spaw07.gif
sound data/chars/wolve/garra1.wav
frame data/chars/wolve/spaw08.gif
frame data/chars/wolve/spaw09.gif
frame data/chars/wolve/spaw10.gif
frame data/chars/wolve/spaw11.gif
frame data/chars/wolve/spaw12.gif
anim special
followanim 1
followcond 3
bbox 1 7 68 99
delay 10
offset 40 100
sound data/chars/kurt/esp2.wav
energycost 90
mponly 1
frame data/chars/wolve/spea01.gif
bbox 0 0 0 0
offset 40 100
frame data/chars/wolve/bri1.gif
frame data/chars/wolve/bri2.gif
frame data/chars/wolve/bri3.gif
frame data/chars/wolve/bri4.gif
frame data/chars/wolve/bri5.gif
frame data/chars/wolve/bri6.gif
frame data/chars/wolve/bri7.gif
frame data/chars/wolve/bri8.gif
offset 35 91
frame data/chars/wolve/spea02.gif
delay 4
offset 41 70
frame data/chars/wolve/spea03.gif
offset 42 80
frame data/chars/wolve/spea04.gif
offset 43 74
frame data/chars/wolve/spea05.gif
offset 43 76
sound data/chars/wolve/garra.wav
frame data/chars/wolve/spea06.gif
offset 64 88
frame data/chars/wolve/spea07.gif
offset 42 72
frame data/chars/wolve/spea08.gif
offset 51 80
frame data/chars/wolve/spea09.gif
offset 42 78
frame data/chars/wolve/spea10.gif
offset 42 75
frame data/chars/wolve/spea11.gif
offset 42 73
frame data/chars/wolve/spea12.gif
move 25
offset 42 72
frame data/chars/wolve/spea13.gif
attack 4 3 108 78 0 0 1 0 0 0
offset 56 84
frame data/chars/wolve/speb1.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 33 70
frame data/chars/wolve/speb2.gif
attack 1 2 93 86 0 0 1 0 0 0
offset 54 90
frame data/chars/wolve/speb3.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 65 78
frame data/chars/wolve/speb4.gif
attack 2 1 88 64 0 0 1 0 0 0
offset 44 67
frame data/chars/wolve/speb5.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 58 94
frame data/chars/wolve/speb6.gif
anim throw
delay 8
offset 65 93
sound data/chars/wolve/throw.wav
frame data/chars/wolve/thr2.gif
offset 65 110
frame data/chars/wolve/thr3.gif
offset 42 68
frame data/chars/wolve/thr4.gif
offset 65 85
frame data/chars/wolve/thr5.gif
delay 30
offset 60 61
frame data/chars/wolve/thr6.gif
delay 10
offset 60 66
frame data/chars/wolve/thr7.gif
anim waiting
unsummonframe 0
subentity select
summonframe 0 314 34 0 1
loop 1
delay 15
offset 83 230
frame data/chars/wolve/wait01.gif
frame data/chars/wolve/wait02.gif
anim walk
bbox 17 2 63 82
loop 1
delay 5
offset 37 79
frame data/chars/wolve/walk01.gif
offset 40 79
frame data/chars/wolve/walk02.gif
offset 43 81
frame data/chars/wolve/walk03.gif
offset 36 85
frame data/chars/wolve/walk04.gif
bbox 3 2 46 89
offset 19 87
frame data/chars/wolve/walk05.gif
bbox 11 3 58 85
offset 26 86
frame data/chars/wolve/walk06.gif
offset 32 86
frame data/chars/wolve/walk07.gif
bbox 20 3 64 81
offset 35 83
frame data/chars/wolve/walk08.gif
offset 35 84
frame data/chars/wolve/walk09.gif
offset 39 83
frame data/chars/wolve/walk10.gif
offset 41 83
frame data/chars/wolve/walk11.gif
bbox 19 1 51 82
offset 33 82
frame data/chars/wolve/walk12.gif
bbox 4 2 49 78
offset 18 82
frame data/chars/wolve/walk13.gif
bbox 13 2 56 77
offset 26 82
frame data/chars/wolve/walk14.gif
bbox 12 6 67 78
offset 27 81
frame data/chars/wolve/walk15.gif
offset 32 79
frame data/chars/wolve/walk16.gif
anim walkoff
delay 10
bbox 27 16 60 92
offset 52 110
sound data/sounds/jump.wav
frame data/chars/wolve/jump2.gif
bbox 28 8 55 80
offset 50 89
frame data/chars/wolve/jump3.gif
bbox 28 18 60 96
offset 52 116
frame data/chars/wolve/jump7.gif
#|edited by openBor Stats v 0.67