Openbor Android and script

kmilloz

Member
The OpenBOR for android, does not work with mods that have script? Have some version that works? My mod has 1 script and select the chars, the mod closes ... usually works on windows ... :-\

the version openbor-release-2013-1-15-fix-textobjs-crash works, but the screen is only 320x240 and when adjusted for the size, the game image is pixelated ...
 
the android port has the exactly same features that the windows version.

maybe you developed the xmen game with an older version of openbor.exe and your openbor.apk is more recent.
try execute your game using the same build release for  android and windows to check if the problem persists on windows build too

i use piles of script on my games and works fine under android and windows

maybe can be a memory problem or other issue too.
 
tested the mod with the last 3 versions of OpenBOR windows, and all gave error when selecting the wolverine ... the mod closes the "log" nothing is shown ... is the only char that uses script (you did for me, thanks)... version for android 7armv worked ... How do I mod my work in this version of OpenBOR? Do you know? Could you tell me please?

The version 3769 windows works...
 
Code:
here´s
name Wolverine
type Player
speed 15
health	100
sleepwait 1500
mp	100
dust	po
riseinv 1
diesound	data/chars/wolve/morre.wav

death	2

gfxshadow 1
com	F D A FreeSpecial3
com	D F A FreeSpecial2


icon	data/chars/wolve/icone.gif


nodieblink	2




grabforce 5
antigrab 6



anim	attack1
	hitfx	data/chars/wolve/garra1.wav
	bbox	33 1 62 74
	delay	4
	offset	71 72
	frame	data/chars/wolve/ata11.gif
	bbox	29 1 64 72
	offset	71 71
	frame	data/chars/wolve/ata12.gif
	bbox	32 0 65 71
	attack	94 5 67 46 10 0 0 0 0 0
	offset	71 69
	frame	data/chars/wolve/ata13.gif
	bbox	38 1 57 81
	attack	0 0 0 0 0 0 0 0 0 0
	offset	75 78
	frame	data/chars/wolve/ata14.gif
	bbox	46 2 50 83
	offset	75 81
	frame	data/chars/wolve/ata15.gif
	bbox	43 1 50 80
	offset	75 78
	frame	data/chars/wolve/ata16.gif
		
anim	attack2
	hitfx	data/chars/wolve/garra1.wav
	bbox	22 1 68 69
	delay	6
	offset	63 65
	frame	data/chars/wolve/ata21.gif
	bbox	28 1 68 76
	offset	70 72
	frame	data/chars/wolve/ata22.gif
	bbox	22 10 76 75
	attack	97 1 59 44 10 0 0 0 0 0
	offset	70 85
	frame	data/chars/wolve/ata23.gif
	bbox	22 2 79 72
	attack	0 0 0 0 0 0 0 0 0 0
	offset	80 71
	frame	data/chars/wolve/ata24.gif
	bbox	23 0 71 74
	offset	75 71
	frame	data/chars/wolve/ata25.gif
	bbox	24 0 74 76
	offset	78 72
	frame	data/chars/wolve/ata26.gif
		
anim	attack3
	hitfx	data/chars/wolve/garra1.wav
	bbox	7 9 70 80
	attack	78 1 67 73 10 0 0 0 0 0
	delay	10
	offset	45 103
	sound	data/sounds/beat1.wav
	frame	data/chars/wolve/ata33.gif
	bbox	10 5 86 83
	attack	0 0 0 0 0 0 1 0 0 0
	offset	45 100
	frame	data/chars/wolve/ata34.gif
	bbox	1 6 62 84
	delay	8
	offset	39 91
	frame	data/chars/wolve/ata35.gif
	bbox	3 2 83 83
	offset	47 80
	frame	data/chars/wolve/ata41.gif
	sound	data/chars/wolve/forte.wav
	bbox	38 2 75 60
	blast	110 1 65 38 20 1 0 0 0 0
	offset	65 60
	frame	data/chars/wolve/ata42.gif
	bbox	41 2 80 58
	delay	30
	blast	0 0 0 0 0 0 1 0 0 0
	offset	65 58
	frame	data/chars/wolve/ata43.gif
	bbox	44 1 73 69
	delay	8
	offset	64 66
	frame	data/chars/wolve/ata44.gif
	bbox	5 1 83 70
	offset	44 67
	frame	data/chars/wolve/ata45.gif
		
anim	burn
	delay	10
	offset	50 73
	frame	data/chars/wolve/fogo1.gif
	frame	data/chars/wolve/fogo2.gif
	frame	data/chars/wolve/fogo3.gif
	frame	data/chars/wolve/fogo1.gif
	frame	data/chars/wolve/fogo2.gif
	frame	data/chars/wolve/fogo3.gif
	frame	data/chars/wolve/fogo1.gif
	frame	data/chars/wolve/fogo2.gif
	frame	data/chars/wolve/fogo3.gif
		
anim	death
	delay	20
	offset	60 30
	sound	data/chars/wolve/morre.wav
	frame	data/chars/wolve/fall08.gif
	offset	44 53
	frame	data/chars/wolve/fall09.gif
	offset	60 30
	frame	data/chars/wolve/fall08.gif
	offset	44 53
	frame	data/chars/wolve/fall09.gif
	offset	60 30
	frame	data/chars/wolve/fall08.gif
		
anim	dodge
	delay	10
	offset	31 149
	sound	data/sounds/jump.wav
	frame	data/chars/wolve/jump1.gif
	offset	52 115
	frame	data/chars/wolve/jump2.gif
	offset	50 99
	frame	data/chars/wolve/jump3.gif
	offset	49 83
	frame	data/chars/wolve/jump4.gif
	offset	48 123
	frame	data/chars/wolve/jump7.gif
	offset	46 94
	frame	data/chars/wolve/jump3.gif
		
anim	fall
	delay	8
	offset	60 85
	sound	data/chars/wolve/cai.wav
	frame	data/chars/wolve/fall01.gif
	offset	65 71
	frame	data/chars/wolve/fall02.gif
	offset	60 41
	frame	data/chars/wolve/fall03.gif
	offset	56 45
	frame	data/chars/wolve/fall04.gif
	offset	48 66
	frame	data/chars/wolve/fall05.gif
	offset	33 102
	frame	data/chars/wolve/fall06.gif
	offset	38 67
	frame	data/chars/wolve/fall07.gif
	offset	60 30
	frame	data/chars/wolve/fall08.gif
	offset	44 53
	frame	data/chars/wolve/fall09.gif
		
anim	follow1
	hitfx	data/chars/wolve/garra1.wav
	quakeframe	1 15 5
	attack	59 1 72 46 12 0 0 0 0 0
	delay	6
	offset	53 85
	frame	data/chars/wolve/spec2.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	53 80
	frame	data/chars/wolve/spec3.gif
	attack	82 4 79 49 12 0 0 0 0 0
	offset	66 68
	frame	data/chars/wolve/sped3.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	65 77
	frame	data/chars/wolve/sped6.gif
	attack	70 2 86 49 12 0 0 0 0 0
	offset	65 85
	frame	data/chars/wolve/spee3.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	70 71
	frame	data/chars/wolve/spee5.gif
	sound	data/sounds/beat1.wav
	attack	55 27 78 61 12 0 0 0 0 0
	offset	54 90
	frame	data/chars/wolve/spef3.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	34 87
	frame	data/chars/wolve/spef4.gif
	attack	39 11 63 59 30 0 0 0 0 0
	offset	41 89
	frame	data/chars/wolve/speg2.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	50 103
	frame	data/chars/wolve/speh1.gif
	sound	data/sounds/beat1.wav
	attack	55 0 81 81 30 0 0 0 0 0
	offset	48 100
	frame	data/chars/wolve/speh2.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	43 40
	frame	data/chars/wolve/speh3.gif
	attack	70 2 75 45 30 0 0 0 0 0
	offset	47 37
	frame	data/chars/wolve/speh4.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	50 87
	frame	data/chars/wolve/spel7.gif
	sound	data/chars/wolve/forte.wav
	blast	59 15 74 73 30 1 0 0 0 0
	offset	59 83
	frame	data/chars/wolve/spel8.gif
	delay	30
	offset	56 70
	frame	data/chars/wolve/spel9.gif
	blast	0 0 0 0 0 0 0 0 0 0
	frame	data/chars/wolve/spel9.gif
		
anim	freespecial
	hitfx	data/chars/wolve/garra1.wav
	bbox	20 1 56 54
	delay	6
	move	20
	offset	41 55
	frame	data/chars/wolve/fre11.gif
	bbox	2 2 60 55
	offset	32 59
	frame	data/chars/wolve/fre12.gif
	bbox	5 3 59 58
	offset	33 62
	frame	data/chars/wolve/fre13.gif
	bbox	4 2 67 37
	offset	36 41
	frame	data/chars/wolve/fre14.gif
	bbox	20 1 60 41
	offset	48 46
	frame	data/chars/wolve/fre15.gif
	bbox	3 19 76 67
	offset	39 88
	frame	data/chars/wolve/fre16.gif
	sound	data/chars/wolve/garra1.wav
	bbox	17 3 62 82
	blast	62 6 55 71 20 1 0 0 0 0
	offset	55 87
	move	0
	frame	data/chars/wolve/fre17.gif
	bbox	24 22 74 71
	blast	0 0 0 0 0 0 0 0 0 0
	offset	63 83
	sound	data/chars/wolve/forte.wav
	frame	data/chars/wolve/fre18.gif
	bbox	14 4 75 72
	delay	30
	offset	56 70
	frame	data/chars/wolve/fre19.gif
		
anim	freespecial2
	hitfx	data/chars/wolve/garra1.wav
	move	7
	bbox	22 2 63 66
	attack	66 1 56 38 5 0 0 0 0 0
	delay	5
	offset	51 66
	energycost	30
	mponly	1
	sound	data/chars/wolve/garra1.wav
	frame	data/chars/wolve/fre2a0.gif
	bbox	1 51 67 118
	attack	0 0 0 0 0 0 0 0 0 0
	offset	36 171
	frame	data/chars/wolve/fre2a1.gif
	sound	data/chars/wolve/forte.wav
	bbox	34 33 55 98
	offset	61 144
	frame	data/chars/wolve/fre2a2.gif
	bbox	25 32 56 123
	attack	2 1 85 159 10 0 0 0 0 0
	offset	52 170
	frame	data/chars/wolve/fre2a3.gif
	bbox	38 29 44 109
	attack	0 0 0 0 0 0 0 0 0 0
	offset	59 154
	sound	data/chars/wolve/garra1.wav
	frame	data/chars/wolve/fre2a4.gif
	bbox	57 2 65 108
	attack	0 0 0 0 0 0 0 0 0 0
	offset	83 134
	frame	data/chars/wolve/fre2a5.gif
	bbox	24 3 65 100
	attack	59 1 62 98 15 1 0 0 0 0
	offset	61 130
	frame	data/chars/wolve/fre2a6.gif
	bbox	2 3 55 123
	attack	0 0 0 0 0 0 0 0 0 0
	offset	26 162
	frame	data/chars/wolve/fre2a7.gif
	bbox	1 9 53 126
	blast	1 1 103 156 15 1 0 0 0 0
	offset	24 171
	sound	data/chars/wolve/garra1.wav
	frame	data/chars/wolve/fre2a8.gif
	delay	7
	bbox	2 60 50 146
	blast	0 0 0 0 0 0 0 0 0 0
	offset	24 258
	frame	data/chars/wolve/fre2b2.gif
	bbox	1 62 52 142
	offset	21 244
	frame	data/chars/wolve/fre2b3.gif
	bbox	1 56 41 147
	offset	19 229
	frame	data/chars/wolve/fre2b4.gif
	bbox	3 61 41 138
	offset	27 219
	sound	data/chars/wolve/garra1.wav
	frame	data/chars/wolve/fre2b5.gif
	bbox	1 69 54 135
	offset	41 221
	frame	data/chars/wolve/fre2b6.gif
	move	0
	bbox	1 69 48 135
	offset	35 212
	frame	data/chars/wolve/fre2b7.gif
		
anim	freespecial3
	bbox	4 2 72 50
	delay	10
	offset	32 86
	energycost	30
	mponly	1
	move	25
	sound	data/sounds/jump.wav
	frame	data/chars/wolve/fre31.gif
	bbox	48 2 79 73
	offset	65 76
	frame	data/chars/wolve/fre32.gif
	bbox	2 2 61 51
	offset	32 56
	frame	data/chars/wolve/fre33.gif
	bbox	2 2 60 53
	offset	30 58
	frame	data/chars/wolve/fre34.gif
	bbox	3 4 73 44
	offset	35 58
	sound	data/chars/wolve/throw.wav
	frame	data/chars/wolve/fre35.gif
	delay	15
	bbox	41 1 92 50
	blast	89 1 86 50 20 1 0 0 0 0
	offset	92 78
	frame	data/chars/wolve/fre36.gif
	delay	10
	bbox	2 1 89 52
	blast	0 0 0 0 0 0 0 0 0 0
	offset	57 65
	frame	data/chars/wolve/fre37.gif
	move	0
	bbox	1 2 58 58
	offset	37 59
	frame	data/chars/wolve/fre38.gif
		
anim	grab
	bbox	37 1 66 67
	delay	15
	loop	1
	offset	86 66
	move	-1
	frame	data/chars/wolve/thr1.gif
	move	1
	frame	data/chars/wolve/thr1.gif
		
anim	grabattack
	hitfx	data/chars/wolve/garra1.wav
	delay	8
	bbox	5 5 76 78
	offset	38 81
	frame	data/chars/wolve/grab2.gif
	attack	65 2 66 38 3 0 0 0 0 0
	offset	38 86
	frame	data/chars/wolve/grab1.gif
	bbox	5 5 76 78
	offset	38 81
	frame	data/chars/wolve/grab2.gif
		
anim	grabattack2
	bbox	14 10 65 92
	delay	10
	offset	34 106
	frame	data/chars/wolve/grab21.gif
	bbox	1 22 75 71
	offset	40 98
	frame	data/chars/wolve/grab22.gif
	sound	data/chars/wolve/forte.wav
	move	20
	bbox	0 38 64 84
	blast	62 6 59 108 20 1 0 0 0 0
	offset	33 141
	frame	data/chars/wolve/grab23.gif
	frame	data/chars/wolve/grab23.gif
	move	0
	bbox	1 40 62 77
	blast	0 0 0 0 0 0 0 0 0 0
	offset	35 118
	frame	data/chars/wolve/grab24.gif
	bbox	2 10 66 73
	delay	10
	offset	36 85
	frame	data/chars/wolve/grab25.gif
		
anim	idle
	bbox	10 6 82 76
	delay	13
	loop	1
	offset	48 80
	frame	data/chars/wolve/idle1.gif
	offset	48 79
	frame	data/chars/wolve/idle2.gif
	offset	48 78
	frame	data/chars/wolve/idle3.gif
	offset	48 78
	frame	data/chars/wolve/idle4.gif
	offset	48 78
	frame	data/chars/wolve/idle3.gif
	offset	48 79
	frame	data/chars/wolve/idle2.gif
	offset	48 80
	frame	data/chars/wolve/idle1.gif
	offset	48 79
	frame	data/chars/wolve/idle2.gif
	offset	48 78
	frame	data/chars/wolve/idle3.gif
	offset	48 78
	frame	data/chars/wolve/idle5.gif
	offset	48 77
	frame	data/chars/wolve/idle6.gif
	offset	48 76
	frame	data/chars/wolve/idle7.gif
	offset	48 75
	frame	data/chars/wolve/idle8.gif
	offset	48 76
	frame	data/chars/wolve/idle7.gif
	offset	48 77
	frame	data/chars/wolve/idle6.gif
	offset	48 78
	frame	data/chars/wolve/idle5.gif
	offset	48 78
	frame	data/chars/wolve/idle3.gif
	offset	48 79
	frame	data/chars/wolve/idle2.gif
		
anim	jump
	delay	8
	bbox	4 43 55 103
	offset	26 149
	frame	data/chars/wolve/jump1.gif
	bbox	24 16 60 83
	offset	49 110
	frame	data/chars/wolve/jump2.gif
	bbox	20 4 66 79
	offset	49 89
	frame	data/chars/wolve/jump3.gif
	bbox	11 1 78 47
	offset	45 53
	frame	data/chars/wolve/jump4.gif
	bbox	1 1 76 39
	offset	31 42
	frame	data/chars/wolve/jump5.gif
	bbox	0 11 75 45
	offset	29 57
	frame	data/chars/wolve/jump6.gif
	bbox	28 18 62 97
	offset	50 115
	frame	data/chars/wolve/jump7.gif
		
anim	jumpattack
	delay	8
	bbox	16 17 66 84
	offset	49 106
	sound	data/chars/wolve/forte.wav
	frame	data/chars/wolve/jumpa1.gif
	bbox	15 26 67 88
	offset	54 131
	frame	data/chars/wolve/jumpa2.gif
	delay	15
	bbox	7 28 66 80
	attack	42 61 56 69 5 1 0 0 0 0
	offset	50 129
	frame	data/chars/wolve/jumpa3.gif
	delay	10
	bbox	28 18 62 97
	offset	50 115
	frame	data/chars/wolve/jump7.gif
		
anim	jumpattack2
	hitfx	data/chars/wolve/garra1.wav
	delay	8
	bbox	36 1 58 73
	offset	67 74
	sound	data/sounds/punch.wav
	frame	data/chars/wolve/jumpb1.gif
	bbox	27 1 84 49
	offset	62 49
	frame	data/chars/wolve/jumpb2.gif
	delay	15
	bbox	1 0 62 47
	attack	1 34 63 32 5 0 1 0 0 0
	offset	16 65
	frame	data/chars/wolve/jumpb3.gif
	delay	10
	bbox	28 18 62 97
	offset	50 115
	frame	data/chars/wolve/jump7.gif
		
anim	pain
	offset	48 84
	bbox	2 3 83 90
	delay	10
	frame	data/chars/wolve/pain1.gif
	offset	66 63
	bbox	2 0 93 71
	frame	data/chars/wolve/pain2.gif
	offset	48 84
	bbox	2 3 83 90
	frame	data/chars/wolve/pain1.gif
		
anim	respawn
	offset	23 33
	delay	10
	frame	data/chars/wolve/rise1.gif
	offset	31 43
	frame	data/chars/wolve/rise2.gif
	offset	56 41
	frame	data/chars/wolve/rise3.gif
	offset	33 65
	frame	data/chars/wolve/rise4.gif
	offset	28 88
	frame	data/chars/wolve/rise5.gif
	offset	37 66
	frame	data/chars/wolve/rise6.gif
	offset	42 67
	frame	data/chars/wolve/rise7.gif
	offset	33 85
	frame	data/chars/wolve/res1.gif
	sound	data/chars/wolve/tonto.wav
	offset	36 83
	frame	data/chars/wolve/res2.gif
	offset	45 86
	frame	data/chars/wolve/res3.gif
	offset	33 80
	frame	data/chars/wolve/res4.gif
	offset	33 74
	frame	data/chars/wolve/res5.gif
	offset	33 70
	frame	data/chars/wolve/res6.gif
	offset	35 74
	frame	data/chars/wolve/res7.gif
	offset	33 85
	frame	data/chars/wolve/res1.gif
	offset	36 83
	frame	data/chars/wolve/res2.gif
	offset	45 86
	frame	data/chars/wolve/res3.gif
	offset	33 80
	frame	data/chars/wolve/res4.gif
	offset	33 74
	frame	data/chars/wolve/res5.gif
	offset	33 70
	frame	data/chars/wolve/res6.gif
	offset	35 74
	frame	data/chars/wolve/res7.gif
		
anim	rise
	offset	23 33
	delay	10
	frame	data/chars/wolve/rise1.gif
	offset	31 43
	frame	data/chars/wolve/rise2.gif
	offset	56 41
	frame	data/chars/wolve/rise3.gif
	offset	33 65
	frame	data/chars/wolve/rise4.gif
	offset	28 88
	frame	data/chars/wolve/rise5.gif
	offset	37 66
	frame	data/chars/wolve/rise6.gif
	offset	42 67
	frame	data/chars/wolve/rise7.gif
		
anim	select
	unsummonframe	0
	subentity	selectx
	summonframe	0 314 34 0 1
	delay	13
	offset	83 230
	sound	data/chars/wolve/wolve.wav
	frame	data/chars/wolve/sele01.gif
	frame	data/chars/wolve/sele02.gif
	frame	data/chars/wolve/sele03.gif
	frame	data/chars/wolve/sele04.gif
	frame	data/chars/wolve/sele05.gif
	delay	10
	frame	data/chars/wolve/sele06.gif
	frame	data/chars/wolve/sele07.gif
	frame	data/chars/wolve/sele08.gif
	frame	data/chars/wolve/sele09.gif
	frame	data/chars/wolve/sele10.gif
		
anim	shock
	delay	5
	offset	72 135
	sound	data/chars/wolve/cai.wav
	frame	data/chars/wolve/xoc1.gif
	frame	data/chars/wolve/xoc2.gif
	frame	data/chars/wolve/xoc1.gif
	frame	data/chars/wolve/xoc2.gif
	frame	data/chars/wolve/xoc1.gif
	frame	data/chars/wolve/xoc2.gif
	frame	data/chars/wolve/xoc1.gif
	frame	data/chars/wolve/xoc2.gif
	delay	8
	offset	56 73
	frame	data/chars/wolve/fall04.gif
	offset	48 85
	frame	data/chars/wolve/fall05.gif
	offset	33 110
	frame	data/chars/wolve/fall06.gif
	offset	38 72
	frame	data/chars/wolve/fall07.gif
	offset	60 30
	frame	data/chars/wolve/fall08.gif
		
anim	sleep
	bbox	2 4 65 101
	offset	37 100
	sound	data/chars/wolve/garra2.wav
	delay	10
@script
if(frame == 1){
void vSelf = getlocalvar("self");
int   iHP = getentityproperty(vSelf, "health");
changeentityproperty(vSelf, "health", iHP + 4);
}
	@end_script	
	frame	data/chars/wolve/slep1.gif
	offset	38 100
	frame	data/chars/wolve/slep2.gif
	sound	data/chars/wolve/garra.wav
	offset	41 100
	frame	data/chars/wolve/slep3.gif
	offset	40 100
	frame	data/chars/wolve/slep4.gif
	offset	39 100
	frame	data/chars/wolve/slep5.gif
	offset	40 100
	frame	data/chars/wolve/slep6.gif
	sound	data/chars/wolve/garra.wav
	offset	38 100
	frame	data/chars/wolve/slep7.gif
	offset	38 100
	sound	data/chars/wolve/rookie.wav
	frame	data/chars/wolve/slep8.gif
		
anim	spawn
	delay	5
	offset	81 99
	frame	data/chars/kurt/tele1.gif
	sound	data/chars/wolve/spaw.wav
	offset	93 276
	frame	data/chars/wolve/spaw01.gif
	frame	data/chars/wolve/spaw02.gif
	frame	data/chars/wolve/spaw03.gif
	frame	data/chars/wolve/spaw04.gif
	frame	data/chars/wolve/spaw05.gif
	frame	data/chars/wolve/spaw06.gif
	delay	7
	frame	data/chars/wolve/spaw07.gif
	sound	data/chars/wolve/garra1.wav
	frame	data/chars/wolve/spaw08.gif
	frame	data/chars/wolve/spaw09.gif
	frame	data/chars/wolve/spaw10.gif
	frame	data/chars/wolve/spaw11.gif
	frame	data/chars/wolve/spaw12.gif
		
anim	special
	followanim	1
	followcond	3
	bbox	1 7 68 99
	delay	10
	offset	40 100
	sound	data/chars/kurt/esp2.wav
	energycost	90
	mponly	1
	frame	data/chars/wolve/spea01.gif
	bbox	0 0 0 0
	offset	40 100
	frame	data/chars/wolve/bri1.gif
	frame	data/chars/wolve/bri2.gif
	frame	data/chars/wolve/bri3.gif
	frame	data/chars/wolve/bri4.gif
	frame	data/chars/wolve/bri5.gif
	frame	data/chars/wolve/bri6.gif
	frame	data/chars/wolve/bri7.gif
	frame	data/chars/wolve/bri8.gif
	offset	35 91
	frame	data/chars/wolve/spea02.gif
	delay	4
	offset	41 70
	frame	data/chars/wolve/spea03.gif
	offset	42 80
	frame	data/chars/wolve/spea04.gif
	offset	43 74
	frame	data/chars/wolve/spea05.gif
	offset	43 76
	sound	data/chars/wolve/garra.wav
	frame	data/chars/wolve/spea06.gif
	offset	64 88
	frame	data/chars/wolve/spea07.gif
	offset	42 72
	frame	data/chars/wolve/spea08.gif
	offset	51 80
	frame	data/chars/wolve/spea09.gif
	offset	42 78
	frame	data/chars/wolve/spea10.gif
	offset	42 75
	frame	data/chars/wolve/spea11.gif
	offset	42 73
	frame	data/chars/wolve/spea12.gif
	move	25
	offset	42 72
	frame	data/chars/wolve/spea13.gif
	attack	4 3 108 78 0 0 1 0 0 0
	offset	56 84
	frame	data/chars/wolve/speb1.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	33 70
	frame	data/chars/wolve/speb2.gif
	attack	1 2 93 86 0 0 1 0 0 0
	offset	54 90
	frame	data/chars/wolve/speb3.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	65 78
	frame	data/chars/wolve/speb4.gif
	attack	2 1 88 64 0 0 1 0 0 0
	offset	44 67
	frame	data/chars/wolve/speb5.gif
	attack	0 0 0 0 0 0 0 0 0 0
	offset	58 94
	frame	data/chars/wolve/speb6.gif
		
anim	throw
	delay	8
	offset	65 93
	sound	data/chars/wolve/throw.wav
	frame	data/chars/wolve/thr2.gif
	offset	65 110
	frame	data/chars/wolve/thr3.gif
	offset	42 68
	frame	data/chars/wolve/thr4.gif
	offset	65 85
	frame	data/chars/wolve/thr5.gif
	delay	30
	offset	60 61
	frame	data/chars/wolve/thr6.gif
	delay	10
	offset	60 66
	frame	data/chars/wolve/thr7.gif
		
anim	waiting
	unsummonframe	0
	subentity	select
	summonframe	0 314 34 0 1
	loop	1
	delay	15
	offset	83 230
	frame	data/chars/wolve/wait01.gif
	frame	data/chars/wolve/wait02.gif
		
anim	walk
	bbox	17 2 63 82
	loop	1
	delay	5
	offset	37 79
	frame	data/chars/wolve/walk01.gif
	offset	40 79
	frame	data/chars/wolve/walk02.gif
	offset	43 81
	frame	data/chars/wolve/walk03.gif
	offset	36 85
	frame	data/chars/wolve/walk04.gif
	bbox	3 2 46 89
	offset	19 87
	frame	data/chars/wolve/walk05.gif
	bbox	11 3 58 85
	offset	26 86
	frame	data/chars/wolve/walk06.gif
	offset	32 86
	frame	data/chars/wolve/walk07.gif
	bbox	20 3 64 81
	offset	35 83
	frame	data/chars/wolve/walk08.gif
	offset	35 84
	frame	data/chars/wolve/walk09.gif
	offset	39 83
	frame	data/chars/wolve/walk10.gif
	offset	41 83
	frame	data/chars/wolve/walk11.gif
	bbox	19 1 51 82
	offset	33 82
	frame	data/chars/wolve/walk12.gif
	bbox	4 2 49 78
	offset	18 82
	frame	data/chars/wolve/walk13.gif
	bbox	13 2 56 77
	offset	26 82
	frame	data/chars/wolve/walk14.gif
	bbox	12 6 67 78
	offset	27 81
	frame	data/chars/wolve/walk15.gif
	offset	32 79
	frame	data/chars/wolve/walk16.gif
		
anim	walkoff
	delay	10
	bbox	27 16 60 92
	offset	52 110
	sound	data/sounds/jump.wav
	frame	data/chars/wolve/jump2.gif
	bbox	28 8 55 80
	offset	50 89
	frame	data/chars/wolve/jump3.gif
	bbox	28 18 60 96
	offset	52 116
	frame	data/chars/wolve/jump7.gif
		
#|edited by openBor Stats v 0.67
 
i think the best way is comparing with other character the waiting animation behavior

if the problem is truly in the waiting you must double check those values
  unsummonframe  0
  subentity  select
  summonframe  0 314 34 0 1

to see if everything is like in the others characters, maybe the problem happen when select is trying to be summoned
 
I do not understand the script, but either way, thanks for your help and we'll see if anyone else has other ideas ... I want my mod works with the current version of OpenBOR for windows and android ... Thank you.
 
where down this version 3920? please.
which are the most current versions of OpenBOR here on the site? the option to download the most current is the 3854 ...

the version 3944 work well.
 
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