Ogg file format

jiam

Member
what would be the correct format of a file .ogg?


audio attributes: 48.000 hz; 16 bit; stereo, I have tested this configuration does not work
     
 
you can't go over 44100Hz 16bit, kbps doesn't matter but keep it between 64-256 , anything over is just making the files larger.

Edit:

Convert all your music files to same format, 44100Hz, 16bit, stereo, with the same kbps.  Then run them though ogg2enc with quality 1. This way you will get the optimum quality and file size for the tracks.  Depending where you got the music, but if it's from old game it should be fine at 22050Hz,  up-sampling will just make the files bigger.  OpenBor will already up-sample to 44100Hz (which is the default setting in sound options)

Here's a thread for ogg2enc
http://www.chronocrash.com/forum/index.php?topic=1001.0
 
thanks for the info.
which is the best format for music tracks that can withstand OpenBOR, regardless of space occupying?,
the settings? hz, bit, stereo, ect.... ::)
 
If you're going to save a music file to ogg file for displaying names of artists and songs (with Audacity I'm using), you export the audio, name a file you want and save it as an ogg file, and then name the artist and song you want for display.
 
32bit has no use, openbor cant even go over 16bit anyway.  You're simply not going to get more quality by increasing this.  You cannot get back more samples that were not recorded in the first place. 

Depends on the source of your music, if your pulling music straight out of an old game there is no way it was sampled at such a high rate back in the 80s/90s.  OpenBor defaults to 44100Hz 16bit stereo.  So if you rip a bunch of music that is already in 22Hz there is no point to convert and upsample it when openbor will do it anyway.  you're probably not going to notice any difference and your basically just doubling your file size. 

But if your rippping from emulators that are already up sampling to begin with this can also be your problem. 

So for example your recording out of an emulator at 48,000Hz 32bit, then you are actually allowing the original source to be recorded at a higher sampling rate.  But then if you're just converting to a lower quality again any extra sampling is basically lost and it might not sound as good as it does simply being recorded at 22Hz as the original system intended.  The opposite can also be true, it can sound better sampling at a higher rate then squashing it down later. 

It's all about the source music thou.  Converting 8bit music to CD quality might sound great at first, but you're just hearing increase in bass and probably psuedo stereo effect if the tracks were mono before.  Some aspect of music will noticeably loose it's desirable character/qualities or actually get unwanted additions like high frequencies that will not always be noticed on all systems.   

For some old 8bit (or really any) music this can cause some real problems...  Your processing might be adding a very high amount of lets say 10-20k frequency range, which your not going to hear on average speakers that have a limited range.  But someone who might be running speakers with a higher frequency range will hear awful high pitched hum through everything.  Or any high frequencies will simply be too sharp and put strain or even cause pain on the ears.

Also someone running a powerful amplifier/speakers on their system, or lets say an arcade machine using unshielded amps, speakers, wires.  All that high/low noise gets amplified, so all you're doing is adding noise that may not be noticeable until long periods of gameplay.  Those times when you feel like after a while 'this music is making me feel sick' it''s probably unwanted frequencies. 

This can often be the case for 8bit music, overall it might sound great but after long periods of play it starts to be more noticeable that there is extra high frequencies that are a strain to listen to after a while.  There is quite a few mods I simply will never play because the sound is like this, on my equipment it's unbearable noise.  And it is quite often from people using bad quality tracks from youtube or something that have already been converted and re-sampled incorrectly or too many times.
 
stereo misic actually does sound alot better, this is a  fact.
That depends of many points. The old way they record mono files on the past was bad - some instruments were recorded only in one side, so you could hear the bass in one side and some instruments on the other side (you can hear this in Black Sabbath's Paranoid original record).

The way we are talking here is different: all instruments are recorded (or "put", in this case) in all channels. So unless you have some stereo effects like stereo delays, you won't have any benefict by using Stereo music files.

it's size is just 85 Mb. not a big deal for today's standards, don't you think?
There is an old saying who says "its not because you can do something that you have to do it". Bigger files consumes more memory.
You could make a mod with 1GB by today standards. But should you really do? :)

Again, if you won't have any benefict by using stereo files, why bother using it?

32bit has no use, openbor cant even go over 16bit anyway.

And PSP version can't use 16bit sound files either.
 
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