Offsets & BBoxes

maxman

Well-known member
Reposted from BoR Revolution / BoR Generation:


If you want to ease your work with the offsets, you could create a template for all your sprites.

You create a default GIF in that pink color that's big enough to carry all your smaller enemies and playable characters. In Adobe Photoshop (I also use Corel Photopaint) you copy all your characters in there and adjust their position around one single offset.
Then you export all frames to GIFs.

If you do the same for the bigger enemies, you should only ever need to define two offsets for all your characters. One for the smaller ones and one for the bigger ones.

You sometimes even can use the same bboxes for certain enemies and characters.


Bloodbane quoting Mr.Q said:
Faster Offset Adjustment

Procedure:just take all your sprites or frames, whatever, and make a generic size for all of them, usually for me it's 150 x 150 on small ones, 200 x 200 for bigger ones, and try 1st making the idle animation somewhere , then use the same idle offset you make before for making all other animations...by doing this, you just have to use the same offset (and also maybe bbox's) values for every single animation in your characters' txt, saving LOTS of time. I'll try to post later an example, but you can always check my mods and my characters' txt, they all use the same offset and bbox almost on every animation . for adjusting the 1st offset and bbox, Photoshop seems to be the best program for BoR modders so far, plus , the onnion skin feature always help on getting perfect coordinates for all animations according to the 1st offset value you made.


You'll be very pleased to see how great it works once you really got all offsets set up properly.
 
Back
Top Bottom