Wombat2112
Banned
After reviewing some game files my question is if you have entities for instance character and so forth and some share the same assets example: explosions, effects, bullets, etc. Does more efficient code have anything to do with how many folders you use? In other words if I put all assets in a character's folder instead of in a miscellaneous where assets are shared can it affect performance or does it not have anything to do with efficiency?
Or, does efficient code writing have more to do with how scripting is properly utilized? This is the first text based C engine I have used, Most of the game mods I have had exposure to have been with engine more like visual C++, using windows and editing tools rather than text based but I do like this engine, is quite impressive games I have seen. To note, I am new to the forum. Hello to all members. I hope my question is relevant.
Or, does efficient code writing have more to do with how scripting is properly utilized? This is the first text based C engine I have used, Most of the game mods I have had exposure to have been with engine more like visual C++, using windows and editing tools rather than text based but I do like this engine, is quite impressive games I have seen. To note, I am new to the forum. Hello to all members. I hope my question is relevant.