Mega Drive's FM synthesis instrument recreations

oldyz

Well-known member
here is a video that showcases bunch of instrumetns recreated on the Megadrive....

DC mentioned it before, and these comments on the video elaborate bit more on the lost potential...

@michaelbuckers
hace 10 meses
Fun(sad) fact: the reason why the full potential of the Yamaha chip in the SMD console was not realized, is because the Sega development kit came with no music composing tools whatsoever. Composers had to make music in something else entirely and then hand-port it to the SMD format. Actually getting the console to play music was bad enough, but you also had to make the instruments and there was basically no manual for that at all. The development kit came with a few default instrument presets (those are literally just a bunch of numbers, chip register bitmaps to be technical), people had to take those for the severe lack of alternative options, and it's why most Sega games kinda sound the same.
235
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@MegaTheman25
@MegaTheman25
hace 1 año
You could have just keep this to yourself, but you decided to share this with the internet. Thank you so much.
325
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brickblock369
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@brickblock369
@brickblock369
hace 1 año
Of course, there's no reason to just keep them to myself
43
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@aimranehd
@aimranehd
hace 10 meses
plus it would fill his storage up, so better to upload passion
12
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@colourbasscolourbassweapon2135
@colourbasscolourbassweapon2135
hace 7 meses
@brickblock369 i'm thinking about getting the DX7 in hardware lmao
2
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@mistery8363
@mistery8363
hace 1 mes
@brickblock369 You could also share the instruments' operator algorithms and ADSM envelopes, wink wink!
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@brickblock369
@brickblock369
hace 1 mes
@mistery8363 You can find them if you open the instrument files with the appropriate programs (like Furnace).
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@mistery8363
@mistery8363
hace 1 mes
@brickblock369 whoops, I missed the DL link. Kudos!
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anyway, i hope this post can help any genesis devs out there with their projects...
 
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