Making transitions between stages [Solved]

kimono

Well-known member
Hi all openbor creators :)

I'm trying to make a transition between the levels; one at the end of it when the last enemy is killed and one at the beginning of a new one (I think I can simply use a spawnscript here).
Let's see that at 1:02 :
Does anyone has an example so I can understand the logic of the ending transition? Thanks for your great help ;)
 
Damon Caskey: Thanks for the support, I'm thinking of last enemy is the stair that make the player reacts in a certain manner but it could be a better way to make it.
I will take a look to the DD module ;)
 
Back
Top Bottom