Layered Cutscenes Intros and Endings

esn23

Active member
Hey guys I had a quick question.  So I know that openbor uses 256 color gif to do cutscenes and intros and endings.  Here is my problem the background image is 256 colors, the people are also 256 colors, the text and overlay effects is also another 256 colors.  Is there a way to layer over cutscenes?  Would it be as simple as making one animated gif for the background one for the people and one for the text and other stuff and then code the people and text to overlay the background?  If so how would i do this?  Thanks in advance.
 
I don't remember the procedure, but there is already a built in way to incorporate three layers of .gif into scenes for RGB color cut scenes. Look around and you should be able to find it.

DC
 
There was, utunnels had something related to that, but I need to find the commit first.

EDIT: Which I now did:

DOUBLE EDIT: BUT found out that the code for it is gone. Dunno of what other ways to do this, if someone searches for the answer, please share it here too.
 
Sure, that would work if you want to use text type entities. But if you are going that route you might not have to. Using entities gives you the option of draw effects like tinting, alpha masking, and using a new set of 256 colors on every frame. Depending on the images you're working with that alone might fill your needs without needing to have R, G and B entities.

DC
 
and can we use spawbind in cutscenes? Won't we fall on the same problem like trying to do this in select screen?
its doable, but nobody remembers how. The funny is: subentity works fine.
 
O Ilusionista said:
and can we use spawbind in cutscenes? Won't we fall on the same problem like trying to do this in select screen?
its doable, but nobody remembers how. The funny is: subentity works fine.

Short answer is I don't know.

Long answer is that even if you can't, I do know you can get around this by scripting your own cut scenes and ignoring the engine's default system all together. This is my preferred method anyway... the built in system is extremely basic, and is meant to be that way. It's great for most situations cause that's all you need.

But when basic isn't enough, I think trying to hack it into something it's not is wasted effort when a set of more powerful tools is already available.

DC
 
Give me a bit i can send you an example of what i mean.. Basically the background is 256 colors, each char sprite is about 150 colors the fx are another 256 colors and the text is another 170 colors so i was gonna try to layer them to get the best looking cutscene.  Too bad there wasnt a script to add quicktime movies to the intros and ending s:P
 
Back
Top Bottom