Layer display priority? (FIXED)

NED

Well-known member
Is there a way to make player displayed in front of enemy when they are in the same Z plane?

I would like it for any of these situations:
-during a freespecial
-when a move hits enemy

Is such a configuration possible in openbor?

Thanks
 
If you are talking about a grab move, then there's a grabback command.

Otherwise you need to script it, there's no easy way. You can use movez -1 for pain animation though, if it is not a 2D level.

 
utunnels said:
If you are talking about a grab move, then there's a grabback command.

Otherwise you need to script it, there's no easy way. You can use movez -1 for pain animation though, if it is not a 2D level.

Thanks!
This is not really a grab. more a kind of custom cancel from grab.
But I need it to be displayed in front of enemy.

So I'll use it.


EDIT:
@Ilusionista:
setlayer seems to cause problems of layer with other entities like the ring in wrestling stage. So I still prefer to use the other option since it works.
 
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