Invalid animation name

Dyhego

Member
Hello guys, I need help!

I am creating my first game using openbor. I created my character using the openbor stat, however when starting openbor it presents the log: Fatal Error in load_cached_model, file: data / chars / gatao / gatao.txt, line 110, message: Invalid animation name!

I have no idea what it might be, because the names are correct, I changed the names in the animation to test and even so the error continues. Does anyone know what it can be, I found very little about.
 
Code:
name	Gatao	
health	500
mp 		100
speed	8
type	Player
shadow	4
makeinv 4
grabdistance 30
icon	data/chars/gatao/portrait.gif
#diesound data/sounds/gataodie.wav
running	17	3	3	1	1













anim	attack1
	attack	46 13 18 17 20 0 1 0 0 0
	offset	23 69
	frame	data/chars/gatao/weakpunch02.gif
	bbox	8 7 25 60
	offset	20 65
	frame	data/chars/gatao/weakpunch01.gif
		
anim	attack2
	bbox	13 11 19 57
	offset	22 68
	frame	data/chars/gatao/weakpunch03.gif
	offset	23 67
	frame	data/chars/gatao/weakpunch04.gif
	attack	54 11 22 18 20 0 1 0 0 0
	offset	32 66
	frame	data/chars/gatao/weakpunch05.gif
		
anim	attack3
	bbox	11 9 30 57
	offset	25 64
	frame	data/chars/gatao/punch01.gif
	attack	54 20 12 13 0 0 1 0 0 0
	frame	data/chars/gatao/punch02.gif
	attack	51 19 16 20 0 0 1 0 0 0
	frame	data/chars/gatao/punch03.gif
	offset	20 67
	frame	data/chars/gatao/punch04.gif
		
anim	attack4
	bbox	16 8 39 61
	offset	33 70
	frame	data/chars/gatao/punch05.gif
	attack	69 16 23 22 0 0 1 0 0 0
	offset	38 69
	frame	data/chars/gatao/punch06.gif
	offset	27 70
	frame	data/chars/gatao/punch07.gif
	frame	data/chars/gatao/punch08.gif
		
anim	fall
	offset	36 69
	frame	data/chars/gatao/death01.gif
	frame	data/chars/gatao/death02.gif
	offset	27 54
	frame	data/chars/gatao/death04.gif
	offset	51 24
	frame	data/chars/gatao/death03.gif
		
anim	freespecial
	attack	66 9 27 24 0 0 1 0 0 0
	bbox	27 7 26 56
	offset	39 63
	frame	data/chars/gatao/freespecial01.gif
	attack	66 8 26 23 0 0 1 0 0 0
	offset	42 63
	frame	data/chars/gatao/freespecial02.gif
	attack	57 20 26 31 0 0 1 0 0 0
	offset	36 64
	frame	data/chars/gatao/freespecial03.gif
	attack	64 9 31 37 0 0 1 0 0 0
	offset	34 66
	frame	data/chars/gatao/freespecial04.gif
	offset	32 69
	frame	data/chars/gatao/freespecial05.gif
		
anim	freespecial2
	bbox	15 9 28 57
	offset	30 66
	frame	data/chars/gatao/shotgun01.gif
	offset	27 65
	frame	data/chars/gatao/shotgun02.gif
	frame	data/chars/gatao/shotgun03.gif
		
anim	get
	bbox	6 10 36 33
	offset	23 39
	frame	data/chars/gatao/rise02.gif
		
anim	idle
	bbox	14 12 21 57
	offset	24 67
	frame	data/chars/gatao/wait4.gif
	frame	data/chars/gatao/wait1.gif
	offset	22 67
	frame	data/chars/gatao/wait2.gif
	frame	data/chars/gatao/wait3.gif
		
anim	jump
	bbox	13 6 23 59
	offset	24 68
	frame	data/chars/gatao/jump01.gif
	bbox	9 12 31 34
	offset	22 45
	frame	data/chars/gatao/jump02.gif
	bbox	15 8 20 59
	offset	24 70
	frame	data/chars/gatao/jump03.gif
		
anim	jumpattack1
	bbox	17 8 25 47
	offset	26 52
	frame	data/chars/gatao/jumpattack01.gif
	frame	data/chars/gatao/jumpattack02.gif
	attack	64 39 17 18 0 0 1 0 0 0
	bbox	25 14 35 28
	offset	40 49
	frame	data/chars/gatao/jumpattack03.gif
	bbox	10 16 37 32
	offset	27 49
	frame	data/chars/gatao/jumpattack04.gif
	offset	29 49
	frame	data/chars/gatao/jumpattack05.gif
		
anim	pain
	bbox	14 8 32 63
	offset	28 70
	frame	data/chars/gatao/hit01.gif
	offset	28 65
	frame	data/chars/gatao/hit02.gif
		
anim	rise
	bbox	6 11 64 24
	offset	35 35
	frame	data/chars/gatao/rise01.gif
	bbox	7 12 34 29
	offset	22 39
	frame	data/chars/gatao/rise02.gif
		
anim	run
		
anim	special
	bbox	13 11 34 63
	offset	28 74
	frame	data/chars/gatao/reigan03.gif
	offset	34 65
	frame	data/chars/gatao/reigan04.gif
	offset	26 75
	frame	data/chars/gatao/reigan02.gif
	offset	33 73
	frame	data/chars/gatao/reigan01.gif
		
anim	walk
	bbox	18 11 33 55
	offset	28 67
	frame	data/chars/gatao/walk1.gif
	offset	25 67
	frame	data/chars/gatao/walk2.gif
	offset	22 67
	frame	data/chars/gatao/walk3.gif
	frame	data/chars/gatao/walk4.gif
		
#|edited by openBor Stats v 0.67
 
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