Hey Guys,
Here's a sample of the walking animation I did for the KOF Terry Bogard sprite (can you guess what it's based on?). The video also shows off some of the parallax scrolling background ideas I had.
Waaay back in 2019, I got really excited and obsessed with OpenBOR for a little while. I was full of ideas of making my ideal pixel art beat em up combining my 2 faves, Streets of Rage and King of Fighters. First thing I did was try ideas for parallax scrolling backgrounds that had been in my head for years. Second thing I did was create a walking animation for the KOF Terry Bogard sprite -- Because I hated how everyone just used his hunched over "fists up" shuffle / skip. That shuffle looks fine in a 1-on-1 fighter, but bizarre in a wide open beat em up. Anyhoo, I did a bunch of work, but lost interest after I solved the most interesting challenges. I may start it up again, though I need to get up to speed on what's changed in OpenBOR since 2019.
Let me know what you think.
Here's a sample of the walking animation I did for the KOF Terry Bogard sprite (can you guess what it's based on?). The video also shows off some of the parallax scrolling background ideas I had.
Waaay back in 2019, I got really excited and obsessed with OpenBOR for a little while. I was full of ideas of making my ideal pixel art beat em up combining my 2 faves, Streets of Rage and King of Fighters. First thing I did was try ideas for parallax scrolling backgrounds that had been in my head for years. Second thing I did was create a walking animation for the KOF Terry Bogard sprite -- Because I hated how everyone just used his hunched over "fists up" shuffle / skip. That shuffle looks fine in a 1-on-1 fighter, but bizarre in a wide open beat em up. Anyhoo, I did a bunch of work, but lost interest after I solved the most interesting challenges. I may start it up again, though I need to get up to speed on what's changed in OpenBOR since 2019.
Let me know what you think.