I made a walking animation for Terry Bogard (+ parallax background shenanigans)

ipkevin

Member
Hey Guys,
Here's a sample of the walking animation I did for the KOF Terry Bogard sprite (can you guess what it's based on?). The video also shows off some of the parallax scrolling background ideas I had.

Waaay back in 2019, I got really excited and obsessed with OpenBOR for a little while. I was full of ideas of making my ideal pixel art beat em up combining my 2 faves, Streets of Rage and King of Fighters. First thing I did was try ideas for parallax scrolling backgrounds that had been in my head for years. Second thing I did was create a walking animation for the KOF Terry Bogard sprite -- Because I hated how everyone just used his hunched over "fists up" shuffle / skip. That shuffle looks fine in a 1-on-1 fighter, but bizarre in a wide open beat em up. Anyhoo, I did a bunch of work, but lost interest after I solved the most interesting challenges. I may start it up again, though I need to get up to speed on what's changed in OpenBOR since 2019.


Let me know what you think.
 
Welcome back @ipkevin. Walk cycle looks pretty good. So does the scrolling. I think you need to adjust the X ratio of the foreground trees just a bit so they don't look as disconnected, but otherwise great job.

I may start it up again, though I need to get up to speed on what's changed in OpenBOR since 2019.

Love to see you back around. There really aren't any changes, since we're still working on the 4.0 release. Even when 4.0 does drop it's not really about adding stuff since functionally speaking the engine is pretty much infinite as is. Instead, the focus is giving you much simpler ways to access functionality that was always there.

DC
 
Thanks, guys! Yes, the foreground trees are a little problematic as they are one image. So if I change scroll speed for the front tree, the back tree speed looks off (and vice versa). Maybe I'll split them, but that's for later optimization.

Love to see you back around. There really aren't any changes, since we're still working on the 4.0 release. Even when 4.0 does drop it's not really about adding stuff since functionally speaking the engine is pretty much infinite as is. Instead, the focus is giving you much simpler ways to access functionality that was always there.

Thanks! Good to know. I remember some of the sample stages you previewed way back like the boardwalk beach. Hope to see you release the levels one day!
 
Hey Guys,
Here's a sample of the walking animation I did for the KOF Terry Bogard sprite (can you guess what it's based on?). The video also shows off some of the parallax scrolling background ideas I had.

Waaay back in 2019, I got really excited and obsessed with OpenBOR for a little while. I was full of ideas of making my ideal pixel art beat em up combining my 2 faves, Streets of Rage and King of Fighters. First thing I did was try ideas for parallax scrolling backgrounds that had been in my head for years. Second thing I did was create a walking animation for the KOF Terry Bogard sprite -- Because I hated how everyone just used his hunched over "fists up" shuffle / skip. That shuffle looks fine in a 1-on-1 fighter, but bizarre in a wide open beat em up. Anyhoo, I did a bunch of work, but lost interest after I solved the most interesting challenges. I may start it up again, though I need to get up to speed on what's changed in OpenBOR since 2019.


Let me know what you think.

Good one!
Seems based on KOF's Ralf animation

EDIT : I just noticed everybody already guessed that. ^^;
 
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