Hide HUD? with ENTITY (Type Tex)

Greetings to all. I am trying to create some panels that will appear throughout level 1. Is there a way to hide the HUD temporarily? I want it to disappear as long as the Type Text entity is visible.
I have added an example video where the HUD covers the panel a bit.
I hope someone can help me.



 
Kalcetin Studio,

The native HUD is mostly hard coded. As far as I can remember there's no way to move or turn it off during runtime. You'll need to cover it up outright with another object or produce your own HUD from script. The later isn't as hard as it sounds and there are a lot of modules that do it.

DC
 
Damon Caskey said:
Kalcetin Studio,

The native HUD is mostly hard coded. As far as I can remember there's no way to move or turn it off during runtime. You'll need to cover it up outright with another object or produce your own HUD from script. The later isn't as hard as it sounds and there are a lot of modules that do it.

DC
Thank you very much for the information. Covering it with another object sounds good, to me that I don't know about scripts. What kind of Objects does the HUD cover? I have tried with SETLAYER, but it doesn't work.
Thanks =)
 
The specific number depends on your level, because it uses the player's Z limits:

The legacy front panel layer is Player's max Z position + 50. The HUD is positioned at the front panel's Z + 10000.

DC
 
Damon Caskey said:
The specific number depends on your level, because it uses the player's Z limits:

The legacy front panel layer is Player's max Z position + 50. The HUD is positioned at the front panel's Z + 10000.

DC
Oh now I was able to cover the elements of the HUD, I thank you very much, I did not know that data. The only drawback is that the numbers and letters are not cover up. However, this information is very useful to me.
I can't find the words to thank you.
https://www.dropbox.com/s/8grqe66u9u9e0fl/My%20Mod%20-%200064.png?dl=0  <--The result


 
wait, Kalcetin Studio

so you don't mind the HUD & score & press start to stay on screen , but you need the text entity to stay on top of them?

in that case what you need to do is edit setlayer to a big number ( on your text entity) like this:

setlayer 999999999 #over hud & everythin#
 
It really doesn't matter, but just as an FYI, the maximum range in either direction is -2,147,483,648 to 2,147,483,647. No that isn't a typo, the negative value can go exactly 1 further than the positive value. This just happens to be the theoretical limit of most other values. If you are familiar with programing or computer science at all, that range will make perfect sense.

DC
 
Damon Caskey said:
It really doesn't matter, but just as an FYI, the maximum range in either direction is -2,147,483,648 to 2,147,483,647. No that isn't a typo, the negative value can go exactly 1 further than the positive value. This just happens to be the theoretical limit of most other values. If you are familiar with programing or computer science at all, that range will make perfect sense.

DC
Thank you very much, this information is interesting, but above all it is necessary and useful.
 
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