force to escape from grab & set next animation

White Dragon

New member
force to escape from grab & impostare  animazione successiva

1) If I grab an enemy, how can I do that the enemy forced to escape from the grab? setidle doesn't work...
2) If I set a setidle (self, openborconstant ("ANI_FALL")) how can I do to set automatically and to perform an ANI_RISE afterwards?
 
I'm afraid currently there is no good solution.
You must count on enemy's special animation.
My method is to set enemy's stalltime.
And I've been waiting the proper solution.


 
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