16-bit Fighter
Active member
I set a throw move to a player and it works on all the thrown enemies but one (which goes too high and bounces twice instead once). However I don't know what is different from the others...
Here is its header:
Here is its header:
Code:
name Hag
health 120
mp 30
speed 6
type enemy
gfxshadow 1
dust dust
bflash block
icon data/chars/hag/icon.png 1
diesound data/sounds/die1.wav
score 0 1
fmap 4
throwframewait 2
throw 1 1
grabdistance 30
throwdamage 30
aggression 2
aimove chase
projectilehit enemy obstacle
candamage player npc obstacle