Enemy thrown too high

16-bit Fighter

Active member
I set a throw move to a player and it works on all the thrown enemies but one (which goes too high and bounces twice instead once). However I don't know what is different from the others...

Here is its header:
Code:
name	       Hag
health	       120
mp          	30
speed	       6
type	       enemy
gfxshadow      1
dust	       dust
bflash         block
icon	       data/chars/hag/icon.png 1
diesound       data/sounds/die1.wav
score          0 1
fmap           4
throwframewait 2
throw		1 1
grabdistance   30
throwdamage 	30
aggression     2
aimove		chase
projectilehit  enemy obstacle
candamage 	player npc obstacle
 
This command:
Code:
throw		1 1

Defines how high this entity will be thrown. You need to check this command setting for that too-high-thrown enemy

On other note, this is old mechanic. I prefer to use other way to throw grabbed opponent which allows me to control throwing direction, speed and damage from thrower's Throw animation
 
Thanks but I'm sorry, I didn't mention I already tried this and nothing changed. I plan using script for throws in the future but I wanted to use throw command just to do it easier while I'm dealing with other aspects of my WIP for the moment. Thus maybe first I'll use script throws not in a meticulous way but more setable than now and then I'll make the adjustments. This step makes me anxious. ^^'
 
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