tightninja
Member
I am trying to understand how OpenBor displays backgrounds and the game in general.
Default resolution for game is 256x224 so most of the backgrounds are that same resolution (larger x value for scrolling levels). I notice when increase the resolution to say 1080p, the game world shrinks and only displays in the top left corner of the screen with duplicate backgrounds below it.
The main reason I ask is because I want to have 4 players health bars at the top of screen only but 256 isn't really enough to fit them all without greatly reducing the size and overall look.
1. Is it possible to reduce a custom life bar size with "drawmethod scale 0.5" without having to manually redraw in custom life bars in gfx editing software?
2. Is there a way to draw HUD only directly to display?
Default resolution for game is 256x224 so most of the backgrounds are that same resolution (larger x value for scrolling levels). I notice when increase the resolution to say 1080p, the game world shrinks and only displays in the top left corner of the screen with duplicate backgrounds below it.
The main reason I ask is because I want to have 4 players health bars at the top of screen only but 256 isn't really enough to fit them all without greatly reducing the size and overall look.
1. Is it possible to reduce a custom life bar size with "drawmethod scale 0.5" without having to manually redraw in custom life bars in gfx editing software?
2. Is there a way to draw HUD only directly to display?