changeentityproperty(target, "dot", 1, "owner", self);
changeentityproperty(target, "dot", 1, "force", 1);
changeentityproperty(target, "dot", 1, "mode", 4);
changeentityproperty(target, "dot", 1, "rate", 80);
changeentityproperty(target, "dot", 1, "time", 1600);
changeentityproperty(target, "dot", 1, "type", openborconstant("ATK_NORMAL2"));
damageentity(target, self, 5, 0, openborconstant("ATK_NORMAL2"));