Solved custom game over screen?

Question that is answered or resolved.
hello.
is posible make a game over screen animated like final fight, or static like Donkey Kong Country? not changing the default font in data/SPRITES/font4.gif folder.

thanks.
 
If it's static with no fonts shown in the screen, that's easy. You can make an animated game-over cutscene. It can be animated or static, so you use .gif for animation. Also, create a new .txt file and rename it as "gameover.txt" in the scenes folder. After creating your game over scene and gameover.txt, you put it in code like this.

Example:
Code:
music        data/music/gameover.bor 1
animation    data/scenes/gameover.gif 0 0

music {path} {loop}

  • {path} points to a .bor music file which will play.
  • {loop} determines if the music loops.
    • 0 = no looping.
    • 1 = looping.
  • Played music will override the previous one.
animation {path} {x} {y} {skip} {noskip}

  • {path} points to an animated .gif file which will be played.
  • {x} and {y} are the x and y positions of the top left corner of the .gif.
  • {skip} is a flag that allows players to skip current animation. Set to 1 to enable it.
  • {noskip} is a flag that prohibit skipping. Set to 1 prevent skipping.
  • The size of animated gif should be same as mod's resolution (see video.txt above)
  • It is possible to use smaller gif but there will be black box in unused space when scene is played

For the Final Fight style in game over screen, I don't know how you want it to play like since the game over screen goes right after the continue screen in one scene. But I have a rushing countdown during continue screen here.

 
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