changes on block/blockpain

rafhot

Member
before the engine changes in block/blockpain

i used to have:
blockback 1
holdblock 1
blockpain      1

and the behavior was:
i hold block button and my character goes to block instance while im holding it, but if an enemy hit my character he performs the block pain animation and then got back to block instance

now with the new block/blockpain and using:
blockback 1
holdblock      2
blockpain      1

using holdblock 2 makes me able to hold my block instance, but if i got hit my character perform the blockpain animation and struck on it and do not goes back to block animation
if i release the block button it goes back to idle, but i wanted to have the same old behavior, is that a bug or i have to change anything to block works as before?

 
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