Build_3854 make problem in my move

NED

Well-known member
I think I have to find another way to recode it, now......

This is my hopback move.
Initially I was aiming to do it with B B (actually B F) command. it used to cause problems, so I enventually changed it to something better.

The new command was
com B S freespecial7

It used to work fine in my old build (a build from january 2013 - almost)
Very nice gameplay feeling and smooth command for this move.


I switched to OpenBOR_v3.0_Build_3854 for some updates.
Now the hop back move is totally unfunctionnal, My character keep guarding and turning in a weird way... I'm really  :-[ to see updates making coded features no more working. I can't understand how to do it now since my character ignore the command and keep turning. :-\

Actually the character turn back and block on the wrong side.
 
Maybe attack3 could be a kick button and add the stomps as freespecials, like down A3 or something.

Some kind of script would be good thou for stomping, maybe you could use this script to check if enemy is in RISE anim.

Code:
@cmd	ani0020 openborconstant("ANI_FREESPECIAL3") openborconstant("ANI_RISE")

So add this to an attack animation before first frame, for example it could be a standing kick/punch attack, it will play this attack anim when you use it normally.  But if enemy is in range and in RISE anim it will play FREESPECIAL3

Script files are attached, copy contents of ani0020.h to your current animation script file, and just copy the ani0009.h file to your scripts directory.

Anyhow, this script might be useful too you for this mod, even if my idea doesn't work.  Someone else might be able to explain the script better if you have trouble.

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