Avoid jump Scroll when all dies

dantedevil

Well-known member
Every time we eliminate all the enemies, the scroll advances automatically, and even more if we are located far ahead. Sometimes the jump is a bit rough and does not look very good.
Is there any way to avoid this so that it looks more like arcades?
Where simply the arrow appears pointing to the direction to advance, but the scroll not move.
 
If you're using scrollx, you might prevent the instant scroll cause scrollx limits scroling regardless of number of enemies. You need to declare another scrollx to cancel the previous one aka open the limit

As for arrow appearing before scrolling, you can trick that by having delay and arrow spawn at same time. After enough delay, scrolling is enabled again

BTW instant scroll is also caused by high scrollspeed. You could also reduce scrollspeed to prevent instant scroll
 
Bloodbane said:
If you're using scrollx, you might prevent the instant scroll cause scrollx limits scroling regardless of number of enemies. You need to declare another scrollx to cancel the previous one aka open the limit

As for arrow appearing before scrolling, you can trick that by having delay and arrow spawn at same time. After enough delay, scrolling is enabled again

BTW instant scroll is also caused by high scrollspeed. You could also reduce scrollspeed to prevent instant scroll

Thanks for all the info my friend!
I'm check now the best solution.
 
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