weapons

  1. hbdhl

    Solved Is it possible to have a transparent character that is synchronized with the player character's state?

    Assuming that transparent character B's sprite is a separate weapon, because the position matches player character A's actions, transparent character B reacts the same way when player character A performs a move, attack, jump, or take a hit action. Currently, a new set of sprites would need to...
  2. E

    Solved item(weapon) property “shootnum ” not get?

    My friend asked me to make gun-type weapons that can carry scripts through the scene level. I discovered during production...the manual does not have a "shooting" api. Cannot access the remaining ammo... Then I checked the underlying code... It was discovered that there was indeed no "shooting"...
  3. dantedevil

    Solved Change "candamage" of player projectiles and weapons dependig Game Mode

    I've been working a lot on my game lately and I'm adding new game modes, including "Versus Mode" and "Royal Rumble". In these game modes we can cause damage to other players, that's when we find the problem that projectiles and weapons do not affect them. After researching a lot, I managed to...
  4. dantedevil

    Solved Weapons Fatalities

    I'm working in the new Weapons Fatalities and find some problems. Here the idea: -The hero perform always the same attack and If the enemy dies by the hit, perform: the fall with this script @script void self = getlocalvar("self"); changeentityproperty(self, "velocity", 0, 0...
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