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Can't wait to play this one with Headphones, huh.
There are so many things to fix here that It's difficult to tell you where to start. I would say try to get your own sfx's for stuff and not ripping from mugen files or other games, try ripping them yourself from emulators or getting them from...
Thanks! Oh but hey, it's crashing after I go back to the main menu screen, lol
I can't spot what's happening, can I send you my build later as soon as I finish all remaps for the current cast?
I'm getting a crash whenever I try to join a player in a run, just replaced the function you said, but:
Does this part stays the same? (I have 2 haggar characters btw, one is Haggar and the other is Haggar$)
Do I still need to have Haggar.gif or it should be enough with IconHaggar0.gif? BTW I...
@Kratus Thans for the code, and it works! I had the aid of @maxman to implement both codes and they work, but! The large icons during gameplay won't change colors when choosing an alaternate color. The regular icon is changing its color , but not the big one that I made for testing
New extra modes, rebalancing some moves, bug fixing!
@DCurrent can you help me on how do I update Ultimate Double Dragon files with the most recent ones?
Since I am against using 10x10 portraits, I really like this solution. It's a 'pick your poison' situation, where you either have all of the characters on screen with easy navigation but in very little portraits , or have big portraits but with the tedious cycling process of getting into your...
So I am making this FFight game (one more time, yes) and I am using big portraits, like in the original game...I think they are even bigger hah.
Anyways they look great, but the thing is I am willing to add a plethora of characters, and I don't want to shrink the portrait sizes, so I have to...