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  1. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    Just came across this video. Is this someone changing the amount of enemies spawns or is the game like this?
  2. Mr.Q!

    Complete Female Fight Gold openbor playthrough link

    Can't wait to play this one with Headphones, huh. There are so many things to fix here that It's difficult to tell you where to start. I would say try to get your own sfx's for stuff and not ripping from mugen files or other games, try ripping them yourself from emulators or getting them from...
  3. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    since you are in my games discords channel, please report them there. Thanks!
  4. Mr.Q!

    Solved About character select screen and in-game continue

    Thanks! Oh but hey, it's crashing after I go back to the main menu screen, lol I can't spot what's happening, can I send you my build later as soon as I finish all remaps for the current cast?
  5. Mr.Q!

    Solved About character select screen and in-game continue

    Works like a charm! Both Turbo key and the big portraits! Thanks a lot!
  6. Mr.Q!

    Solved About character select screen and in-game continue

    I'm getting a crash whenever I try to join a player in a run, just replaced the function you said, but: Does this part stays the same? (I have 2 haggar characters btw, one is Haggar and the other is Haggar$) Do I still need to have Haggar.gif or it should be enough with IconHaggar0.gif? BTW I...
  7. Mr.Q!

    Solved About character select screen and in-game continue

    Ok then thanks a lot! I will start making big icons for everyone using their palette in the meantime.
  8. Mr.Q!

    Modifying Custom Pause Menu Issue

    @DCurrent can you enlight us here? Hehe
  9. Mr.Q!

    Solved About character select screen and in-game continue

    @Kratus Thans for the code, and it works! I had the aid of @maxman to implement both codes and they work, but! The large icons during gameplay won't change colors when choosing an alaternate color. The regular icon is changing its color , but not the big one that I made for testing
  10. Mr.Q!

    Ultimate Double Dragon - Final Version

    - Added 4 different challenge modes - Rebalancing some moves and characters
  11. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Mr.Q! updated Ultimate Double Dragon with a new update entry: Final Version Read the rest of this update entry...
  12. Mr.Q!

    In Progress Fight Forever

  13. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Yes, until 3.0 gets uploaded here as well. EDIT: Just updated the Resources page of this game with 3.0 link
  14. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    New extra modes, rebalancing some moves, bug fixing! @DCurrent can you help me on how do I update Ultimate Double Dragon files with the most recent ones?
  15. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    This particular attack needs hitbox adjustment. Looking pretty good
  16. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    https://openborgx.wordpress.com/
  17. Mr.Q!

    Solved About character select screen and in-game continue

    Oh this is great! I will try this as soon as I finish my current next character! Will post the resulst as well
  18. Mr.Q!

    Solved About character select screen and in-game continue

    Since I am against using 10x10 portraits, I really like this solution. It's a 'pick your poison' situation, where you either have all of the characters on screen with easy navigation but in very little portraits , or have big portraits but with the tedious cycling process of getting into your...
  19. Mr.Q!

    Solved About character select screen and in-game continue

    So I am making this FFight game (one more time, yes) and I am using big portraits, like in the original game...I think they are even bigger hah. Anyways they look great, but the thing is I am willing to add a plethora of characters, and I don't want to shrink the portrait sizes, so I have to...
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