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  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @DoubleDragons Hi friend, here's some videos showing him in action. You can also fight against him in the SOR1 route, selecting the "down path" at the end of the stage 5 (after defeating Onihime/Yasha). Thank you :)
  2. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @S Mars Thanks buddy :) I just downloaded the game and the Windows version looks fine. Exactly, this is not a bug, this is intentional to work on the same way as the original games. The versions marked in red are for 4 players, and the classic ones are for 2 players.
  3. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @yerboydrew Friend, in this first step, there's a high chance of the RPi build not working on the SEGA mini console because I don't have one to make tests. However, I would appreciate it if you could share the results in case you test on your device.
  4. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I just uploaded a new SoRX game file that contains fixes/updates based on the last feedback. In addition, this time I added AppImage files for Arm architecture. In this first step it was compiled to work on the official Raspberry Pi O.S. 32/64 bits (Bookworm/Trixie respectively), plus it also...
  5. Kratus

    Streets of Rage X (Windows / Android) - Beta 35

    ### BETA 35.CC2 ### - Engine: Added AppImage files for Raspberry Pi O.S., both tested on a Pi 3 using Bookworm 32bit (compiled on a Buster O.S. with glibc 2.28) and Trixie 64 bit systems. - Game: BKM Adam, many sprite adjustments. - Game: SOR2 Blaze update, fixed some glitches in the rage cannon...
  6. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Kratus updated Streets of Rage X (Windows / Android) with a new update entry: Beta 35 Read the rest of this update entry...
  7. Kratus

    Solved Help with openborvariants

    For the main menu, you need the openborconstant("IN_SCREEN_MENU") The openborconstant("IN_SCREEN_TITLE") is for the title screen.
  8. Kratus

    Audio and WEBM issue

    I suggest erasing or renaming the saves folder as a test. I don't know what engine version you are using, but try changing it to see if the issue persists.
  9. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Just a small change in the "classic resolution" version related to the logos, since webm videos do not run well in low hardware devices like raspberry pi. I replaced them with a gif version. The only webm remaining is the "press start" screen, but due to it playing only two frames, it runs well...
  10. Kratus

    Music What music are you listening to?

    I have the same feeling but with Beethoven's "Moonlight Sonata", the Adagio sostenuto movement. In second place comes Ennio Morricone's "Once Upon a Time in the West".
  11. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Testing ARM build on a Raspberry pi 3 with a 32 bit O.S., the progress is going well so far. There's some performance issues, like fps drop, but it's related to a lot of game scripts running in a low hardware device. At least the engine is working well with no crashes.
  12. Kratus

    How to edit streets of rage x, data folder the game does not start

    Yes, beta 35 is the latest version. The game has some locks exactly to avoid this kind of behaviour, bizarre changes that will confuse people about the development.
  13. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I can test it, thanks for the suggestion :) Currently the key info corresponds to the action in-game, not a button exactly. In this example, "J" is jump as well as "S" is special and "A" is attack. I applied this logic to keep the same pattern of the Android touch buttons. In addition, it may...
  14. Kratus

    Tintcolor when jugglepoints reaches 0

    This is strange, you can't have the same result with a different script. At least in the SORX it worked fine. Maybe you have other drawmethod scripts conflicting, or something clearing variables in another place. No, it's only necessary for players.
  15. Kratus

    Tintcolor when jugglepoints reaches 0

    Is it something like this? If yes, here's the new code. takedamage file void setJuggle() { void self = getlocalvar("self"); int damage = getlocalvar("damage"); int jugglepoints = getentityproperty(self,"jugglepoints"); int duration = 100; // PUT HOW LONG THE TINT LASTS...
  16. Kratus

    Just here to vent my frustration

    +1, game development is literally one of my jobs.
  17. Kratus

    How to edit streets of rage x, data folder the game does not start

    @Sumegao Hi friend. Here's the instructions to add custom music tracks. PS: It will only work in the VBOX game file. ########## External Musics Instructions ########## - Every music track must be in .ogg vorbis format - Every music track must follow the same file name in the playlist.txt file...
  18. Kratus

    Tintcolor when jugglepoints reaches 0

    @16-bit Fighter I suggest using a combination of takedamage + updatescript in the entity who is taking the damage instead of the didhit event. This is because it's better for each entity to manage himself instead of one attacker managing everyone. It may fail depending on the enemy amount. To...
  19. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks buddy :) Fixed! Thanks for the report.
  20. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @Shiva55 Thank you very much, my friend :) @ty1989 Hmm now I understand, indeed it's an issue that must be fixed. The forward special should be allowed only on the ground. Thanks for the report.
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