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  1. devshark

    OpenBOR 4.0

    Actually... alot of Unreal Engine 4 stuff is drop-in compatible with Unreal Engine 5. :) but what *is* missing is the fancy "convert UE4 project to UE5" thing that unreal engine also has.
  2. devshark

    Trying to fix "Beat em up ultimate alliance"

    I have a better idea. just drop by the github repo every couple of weeks and download a fresh one if there's a new one.
  3. devshark

    Trying to fix "Beat em up ultimate alliance"

    oh alright, the git repo is in the thread and that's fine by me. whoops, maybe i uploaded the wrong version :D
  4. devshark

    Trying to fix "Beat em up ultimate alliance"

    So the whole models.txt is hidden in the spoiler as a code block. Oh ok, looks like i can't "hide" code blocks in spoiler tags :/ The things I'd like to discuss are the following: - we can see SOR, CC, CD, FF portraits on the selection screen (each declared in their own section): - we can see...
  5. devshark

    Trying to fix "Beat em up ultimate alliance"

    @Kratus my good man. Please help me out in figuring this out :)
  6. devshark

    Trying to fix "Beat em up ultimate alliance"

    the rain is fixed, the specials slowing down the game is fixed, the stage2c crashes are fixed. the next idea is to enable all characters on the selection screen, or if some of them are indeed missing and can't be enabled - just replace them with some other characters. but for now, i wanna play...
  7. devshark

    Trying to fix "Beat em up ultimate alliance"

    Can confirm the last release doesn't have the weird coloring/pallete problem, and the crash is gone :) Now how do i go about fixing the number of available characters on the selection screen? No, I noticed the weird problem of Hannah not being red shirt with blue pants but rather something...
  8. devshark

    Trying to fix "Beat em up ultimate alliance"

    That doesn't make much sense mate, to avoid potentially less polite words. While i get where you're coming from with this, please look at the following two snippets and tell me if it holds water. new hannah.c: #define ANIMATION_NAME="HannahS" vSpawn = spawn01(ANIMATION_NAME, 0, 0, -1); old...
  9. devshark

    Trying to fix "Beat em up ultimate alliance"

    Hm, it looks like while i fixed the crash and the big problems, but i might have messed up Hannah's outfit somehow. Still need to verify between branches. Where would I look into fixing this? I don't see how this could have possibly break it. old hannah.c: #import...
  10. devshark

    Trying to fix "Beat em up ultimate alliance"

    @Kratus alright, getting rid of the excessive / multiple `spawn`, `changeentityproperty` and `updateframe` calls fixed the specials. thanks for the heads up. i'm starting to dig into the enemies, and ... i'm finding multiple copies of same-files :/ like `donovan0.txt` is in data/chars/tiger...
  11. devshark

    Trying to fix "Beat em up ultimate alliance"

    Since I'm finding time to deal with this, I've decided to streamline all of the `data/scripts/updateentity/<whatever>.c` files to look something like this: #import "data/scripts/updateentity/main.c" #define ANIMATION_NAME "captain_PipeS" //and i just keep changing this between the different...
  12. devshark

    Trying to fix "Beat em up ultimate alliance"

    initially i started commenting them out from the top (because they're listed in order where they spawn) at some point (when there's like only 4-5 enemies left) on the "last screen" there were no crashes. then i started uncommenting more and more of them and the crash returned. So i'm...
  13. devshark

    Trying to fix "Beat em up ultimate alliance"

    yep, just as i suspected. first five levels work fine, then comes stage2c, it runs great (FPS is consistent) but the crash problem is still there, though i have uncovered a new fact: you don't need to punch enemies. at some point, after *some* enemy spawns, you just need to hang around for 5...
  14. devshark

    Trying to fix "Beat em up ultimate alliance"

    tested it, the crash is still there. actually, i unpacked your PAK, changed the first level to be br_st2c.txt and repacked it, then tested. however, good news - the game no longer grinds to a halt (or severly chops) while playing while the rain is present, so you definitely fixed the rain :)...
  15. devshark

    Trying to fix "Beat em up ultimate alliance"

    Thank you my good man, since it looks like that obtaining the logs might be ... difficult, perhaps just reassembling this from a fresh start yields better results. or at least ends up creating br_st2c.txt that doesn't crash.
  16. devshark

    Trying to fix "Beat em up ultimate alliance"

    Great, now i just need to find the logs so i can narrow down this nullpointer hunt and patch it away. Or alternatively... is there some not-entirely-empty project template i can download so i can quickly try and rebuild this game. Like, not entirely from scratch, but from some common "empty...
  17. devshark

    Trying to fix "Beat em up ultimate alliance"

    Yes. UnofficialOS emulators and game engines I dont know if it made upstream to retroarch but... it's here. It even points to DCurrent's repo. And works relatively fine. Tho i admit, i probably need to spend a few more dozen hours with openbor just so i can say "all other games are stable" for...
  18. devshark

    Trying to fix "Beat em up ultimate alliance"

    Actually, the game is actually rather nice, has a nice roster, plays nice. The issues don't strike me as "hardly fixable" and most of them look like a bunch of tiny things here and there. I suspect that the root cause of the problem(s) are a bunch of brainfart mistakes rather than some tough...
  19. devshark

    Trying to fix "Beat em up ultimate alliance"

    looks like that's right if i'm to fix this. my intention here isn't to bash and/or trashtalk you people, or even review your code and have some sort of dick measuring contest. i'm here to hopefully get support on fixing this issue. i understand very well how calling a piece of code garbage -...
  20. devshark

    Trying to fix "Beat em up ultimate alliance"

    no mate, i'm a professional software engineer. sometimes i write crappy "get the job done quick" code that somewhat affect the performance (that gets fixed tomorrow or on the same week/next monday), but if you really allow yourself to let the barely-visible droplet elements tank performance then...
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