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  1. S

    Complete Golden Axe Remake

    My philosophy for 'modern' is basically what SOTN did for CV, that sort of modern. Trust me, I'm the most anal one here when it comes to balance, kimono can attest to that as I keep repeatedly mentioning balance to him until he's sick of hearing it 🤣 The core GA1-2-3 cast has been fully...
  2. S

    Complete Golden Axe Remake

    As far as replicating the original game goes... you can't run along the z plane nor escape roll or block either. The original game felt rather stiff in that way so since we have all the additional mechanics, the aim is to allow a more modernized feel while still being true to how the original...
  3. S

    Complete Golden Axe Remake

    The two part shield makes me think... how can we make it shake slightly on hit/block 🤔 This also applies to hit enemies, is there a way to induce a slight shake, like moving the X offset by 1 rapidly...
  4. S

    Complete Golden Axe Remake

    Playtesting player Death Adder and I keep finding it hilarious that Alex says the king and princess were taken captive by Death Adder and it's like 'dude, I'm right here, I din do shit!!'. Or maybe if you use playable Death Adder, the dialog should go like this: "Alex, what has happened?!"...
  5. S

    Complete Golden Axe Remake

    We haven't completely gone through all the playable enemies/bosses yet. That's a huge job which will be left for ver 1.6. For ver 1.5, we at least will make sure that the core player cast and all the enemies will work as intended with a decent level of polish.
  6. S

    Complete Golden Axe Remake

    Yep. Bosses do not need a combo. They can make do with a single powerful hit and some unique special moves that make them stand out/worth playing. You're getting used to how I create special moves so, yeah, we'll go with that method. Tho I do agree with O Ilusionista that the kick sprite looks...
  7. S

    Complete Golden Axe Remake

    Remember, we haven't finalized a standard for playable bosses yet. They don't necessarily need to have the same attack combos as the default cast.
  8. S

    Complete Golden Axe Remake

    Ok, that makes perfect sense (the landframe bit). If that's the case, I'll remove that from a number of commands. I originally thought it had to be declared alongside jumpframe, especially when I have a number of ground to air moves that land, and then the move continues on the ground. I'll...
  9. S

    Complete Golden Axe Remake

    There's also a bug where sometimes if a mob dies when killed on their knees ie attack2/knock pose, they 'bounce' while on their knees in the air and then die. Also may be related, knockdown deaths vs attack5/decap deaths where you have mobs get knocked down and then get up, THEN the decap...
  10. S

    Complete Golden Axe Remake

    The essential work fixing up the GA1, GA2 and GA3 core cast is completed. You guys are going to be surprised at the difference once 1.5's out. 😁
  11. S

    Complete Golden Axe Remake

    That'll be up to kimono to design, hehe. I'm helping with characters, he's doing everything else. 😁
  12. S

    Complete Golden Axe Remake

    The damage is definitely going to change for 1.5.... Jump attacks do way too much. A lot of mobs currently only have 32 HP total which is definitely not right... mobs will get a balancing pass which significantly increases their HP. Early game mobs should be able to survive one full...
  13. S

    Complete Golden Axe Remake

    One of the biggest fixes coming in 1.5 is mobs will no longer be able to break out of hitstun/pain animation. It's one of the reasons the game is far harder than it should be. Golden Axe has never ever had 'combo breaking' allowed so... yeah, this will be addressed. I'm actually amazed nobody...
  14. S

    Complete Golden Axe Remake

    Ah shit, should have caught that considering I spent all day adding 'sound' and 'hitfx'... 😑
  15. S

    Complete Golden Axe Remake

    That's going to be hard to pin down then as there isn't much else to go off of.
  16. S

    Complete Golden Axe Remake

    Line 205 is 'delay 1'. I think having delay 1 is way too fast for just a single frame of animation before the delay 20. Try increasing to delay 2 or 3 and see if it helps.
  17. S

    Complete Golden Axe Remake

    Send me a copy too, I've been waiting to try this. I'll help find issues.
  18. S

    Complete Golden Axe Remake

    I've been on a Golden Axe nostalgia kick lately and only just discovered this. Came to say thank you to @kimono for continuing this amazing mod and of course to the original devs (if they're even looking at the thread!) for starting it. Absolutely love what's being done here and I hope work...
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