Hi @Kratus ,
In your SORX mod, I noticed you can juggle enemies against the sides of the screen and have them bounce back.
Is there a setting I need to enable for enemies to allow them to bounce off the sides of the screen? Be default they just fall outside/past the screen edges.
It appears...
Hi All,
Objective:
I want to create a Player model specific cutscene (ie: create a custom cutscene when player 1 is using "KULA").
Does anyone know of a MOD that makes use of character specific in-game cutscenes, so that I can reference how it is done?
I know how to create an Entity with...
Hi All,
I'm trying to create a 'hostage' entity such that when the player punches them it frees them and they run off the screen (exit to the left of the screen).
I was thinking I only need an "Idle" and "Fall" animation defined.
I've tried the following settings:
1) Type = Obstacle, but the...
Hi All,
Is there any reference scripts to detail how to pick up an enemy and throw them like a barrel/item ?
I know the Legacy Manual indicates a "subtype project" that can be used, but it seems this only applies to items only?
Thank you
Hi All,
Thank you for your help (in advance).
I'm trying to get the following to work:
Tutorial - Custom Sounds For Collecting Items
Here is the code I am using in my item.c :
void main()
{
void self = getlocalvar("self"); //get the self var
void hit = getlocalvar("damagetaker")...
What I'm trying to do:
When a player or enemy animation plays, it will cause an item to drop (ex: player dies and drops money).
The following code works fine at the Entity Event level (ie: when I stick it into the <char>.txt file):
Conversely, if I try to simply use the spawn.h file (taken...
Hi All,
I have read and tried the following for Fighter Factory:
Tutorial - Palettes, The Easy Way
https://www.chronocrash.com/forum/resources/advanced-palette-tool-tutorial.343/
Now with that said, I've read them both but I'm not 100% sure I understand all the steps, so I did some...
Hi All,
Just started learning OpenBor. Downloaded all of the tools and actively reading through/searching the Wiki, along with forum posts.
Referencing: Controls – OpenBOR Wiki
My understanding is that I would place this line into the 'models.txt' file.
When I try to map the following...