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  1. VirtusVerbis

    In Progress Project Saylor / Bitcoins of Rage (working title)

    Creating a discussion thread for the meme game.
  2. VirtusVerbis

    How to setup juggling enemies against sides of the screen?

    Hi @Kratus , In your SORX mod, I noticed you can juggle enemies against the sides of the screen and have them bounce back. Is there a setting I need to enable for enemies to allow them to bounce off the sides of the screen? Be default they just fall outside/past the screen edges. It appears...
  3. VirtusVerbis

    How to create Player 'Model' specific cutscenes?

    Hi All, Objective: I want to create a Player model specific cutscene (ie: create a custom cutscene when player 1 is using "KULA"). Does anyone know of a MOD that makes use of character specific in-game cutscenes, so that I can reference how it is done? I know how to create an Entity with...
  4. VirtusVerbis

    What Entity Type to use for creating a 'Hostage' model?

    Hi All, I'm trying to create a 'hostage' entity such that when the player punches them it frees them and they run off the screen (exit to the left of the screen). I was thinking I only need an "Idle" and "Fall" animation defined. I've tried the following settings: 1) Type = Obstacle, but the...
  5. VirtusVerbis

    Pick up enemy and throw them

    Hi All, Is there any reference scripts to detail how to pick up an enemy and throw them like a barrel/item ? I know the Legacy Manual indicates a "subtype project" that can be used, but it seems this only applies to items only? Thank you
  6. VirtusVerbis

    Pick up Item sound effect not working as per tutorial

    Hi All, Thank you for your help (in advance). I'm trying to get the following to work: Tutorial - Custom Sounds For Collecting Items Here is the code I am using in my item.c : void main() { void self = getlocalvar("self"); //get the self var void hit = getlocalvar("damagetaker")...
  7. VirtusVerbis

    Entity Event level scripting works but not when placed into a '.c' file

    What I'm trying to do: When a player or enemy animation plays, it will cause an item to drop (ex: player dies and drops money). The following code works fine at the Entity Event level (ie: when I stick it into the <char>.txt file): Conversely, if I try to simply use the spawn.h file (taken...
  8. VirtusVerbis

    Changing PNG existing color in palette to a different color

    Hi All, I have read and tried the following for Fighter Factory: Tutorial - Palettes, The Easy Way https://www.chronocrash.com/forum/resources/advanced-palette-tool-tutorial.343/ Now with that said, I've read them both but I'm not 100% sure I understand all the steps, so I did some...
  9. VirtusVerbis

    How to map a2 button to attack2 or freespecial2

    Hi All, Just started learning OpenBor. Downloaded all of the tools and actively reading through/searching the Wiki, along with forum posts. Referencing: Controls – OpenBOR Wiki My understanding is that I would place this line into the 'models.txt' file. When I try to map the following...
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