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  1. kimduck

    Which file and which part of the code controls the menu unlock?

    For example, if clearing the normal game unlocks the special game menu, or if a menu is locked on the first playthrough and becomes unlocked after meeting certain conditions, I would appreciate it if you could tell me which file and which part handle this.
  2. kimduck

    Is there a command to completely lock the player’s movement (up, down, left, and right)?

    I’m trying to make a mini-game. I want to create a game where you match dango onto a skewer according to Ichitantal’s timing (video link: ). I tried using nomove 1 and speed 0, but none of them work. Since this is a mini-game, it’s not the original character. I changed the character state to...
  3. kimduck

    Is there a way to spawn enemies randomly?

    I have created 10 different enemies (Mob1 to Mob10). Currently, calling 'spawn Mob1' only spawns that specific enemy. How can I make it so that one of these 10 enemies is selected and spawned randomly?
  4. kimduck

    There are a total of eight stats in the platform, so I would appreciate it if you could let me know what each of them represents

    For example, I see that ‘platform’ has eight values like this: 240 216 -60 -40 16 0 21 75. I already know about the 10 values for bbox and attack, but I’m not sure what the platform values mean. I’d appreciate it if you could explain them
  5. kimduck

    How do you extract character sprites?

    Previously, I manually took screenshots while playing the game, then removed the backgrounds in Photoshop to extract each image individually. That was extremely tedious. I saw in a YouTube video someone easily extracting only the character from the game screen. I’d appreciate it if you could...
  6. kimduck

    Is it possible to forcibly change an enemy's animation or frame when hit?

    I know how to link attack1~attack8 to pain1~pain8 using anim, so that each attack number triggers the corresponding pain animation. What I want to create is Demitri's special move from Vampire Savior, where he transforms the enemy into a female and then absorbs them. After thinking it over...
  7. kimduck

    I'd appreciate it if you could help me with code for a summoning skill

    I’ve added a summoning skill to a character. It consumes mana, but currently there are very few restrictions. Although the summoned creatures aren’t very powerful, if the player has enough mana, they can keep using the summoning skill while the previous summons are still alive. This allows for...
  8. kimduck

    I’m not sure what the 8th value out of the 10 attack values represents.

    I’ve also looked at the legacy manual. However, due to translation issues, it’s hard to tell whether certain parts are commands or just descriptions. There are 10 values used in the attack setting. I’ve tested and figured out what 9 of them do, but I still can’t figure out what the 8th value...
  9. kimduck

    May I kindly ask for a simple code modification?

    void main(){ void self = getlocalvar("self"); void vAniID = getentityproperty(self,"애니메이션ID") int MP = getentityproperty(자기 자신, "mp"); if(vAniID != openborconstant("ANI_SPECIAL")){ changeentityproperty(self, "mp", MP + 1); } } I’ve asked this question before, and I...
  10. kimduck

    How can I recover mana when hitting enemies?

    I would like to implement a feature where mana is recovered every time I hit an enemy, like in Guardians / Denjin Makai II by Banpresto. If anyone knows how to do this, I’d really appreciate your help.
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