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  1. O Ilusionista

    Zabu, a new Sega Mega Drive beat em up

    Zabu is a side-scrolling beat 'em up for the Sega Mega Drive / Sega Genesis. It is made with the SGDK. The game is still under development. A demo is available, letting you play through the first stage. The game in action: Note: since the game doesn't have music yet, I added some tracks from...
  2. O Ilusionista

    In Progress CAPCOM VS SQUARE: Parallel Destinies

    "CAPCOM VS SQUARE: Parallel Destinies" is a not-for-profit crossover fighting game being actively created in the I.K.E.M.E.N. Go engine by TeamCVSQ/NewAgeMugen. A 1v1, 4-button fighter with a blend of the high points of "MARVEL VS CAPCOM" and "CAPCOM VS SNK", it attempts to recreate the classic...
  3. O Ilusionista

    Pit Fighter 2 prototype found

    GameHistoryOrg recently released a batch of TENGEN materials, and among them is a prototype that appears to be an early build of the long-lost *Pit Fighter II*, which was planned for release in late 1993 for the SEGA Mega Drive. It was a prototype we'd only seen in a few rare magazine photos...
  4. O Ilusionista

    Cadillacs and Dinoussaurs Remake

    A subscriber showed me this game and I had to see it with my own eyes: it's a remake of the game Cadillacs and Dinosaurs for Windows, made in the Unity engine, still in beta. The game is... how can I say... exotic. It mixes characters that look like Playmobil figures with a trip involving some...
  5. O Ilusionista

    Mighty Morphin Power Rangers: Power Nexus

    Mighty Morphin Power Rangers: Power Nexus is a remix of the 2 Game Gear Power Rangers games by Shredditz You'll get to fight and play as any of the characters (25 total) and also duke it out on any of the stages from those games. You can test your mettle in All-Star Mode. Or challenge a friend...
  6. O Ilusionista

    Fastest way to get NPCs

    There may be times in my game when I need to force players to perform an animation (like a winpose), and I use getplayerproperty(), and it works fine. But now I need to do the same with NPCs, and I've noticed that looping and getting the NPCs (count_npc) is slightly slower than getting the...
  7. O Ilusionista

    iconposition entityproperty

    I'm trying to work with the "iconposition" entity property, and I noticed that you can't change the icon's position using "changeentityproperty"—you use the command and nothing happens. So I think—at least in version 3—"iconproperty" seems to be read-only. However, I tried to get the...
  8. O Ilusionista

    onblockwscript behaviour

    I recently replaced an "antiwall" animation script on my projectiles with an onblockwscript solution, which simply switches the projectile to another animation, nothing more. It works very well, but I noticed that onblockwscript (and onblockoscript and onblockpscript as well) have a peculiar...
  9. O Ilusionista

    current_level x current_stage

    I was reading the manual about the stage count and I've found this info "current_level", - Level index of current set, start from 0. "current_stage", - Stage index of current set, start from 1. What is the difference between a level and a stage?
  10. O Ilusionista

    subtype arrow

    I confess I'd never worked with the "arrow" subtype, but I saw it in the Bloodbane template and decided to give it a try. But during my testing, I realized it works for enemy, NPC, and obstacle types, but not for none. Is there any limitation for this on the none type? Not an issue for me...
  11. O Ilusionista

    Respawn with zero MP

    I am changing how the MP works on PDC and now you start with zero MP and fill the bar over time. I've added a code on the spawnscript to set the MP to 0 and it works, but this doesn't trigger in RESPAWN anim. According to the manual, we have a function which triggers once you respawn: But I...
  12. O Ilusionista

    Brazilian Mythology

    Brazilian folklore/mythology may not be very well known to some people, so I thought it would be cool to share a tad here for more people to know, as it has some interesting things. Saci (or Saci-pererê) The Saci is a mischievous one‑legged black (or mulatto) boy from Brazilian folklore. He...
  13. O Ilusionista

    PixiEditor: open source 2D editor with Pixel art, Vector Art, Painting and Node editing tools

    PixiEditor is a universal 2D editor that was made to provide you with tools and features for all your 2D needs. Create beautiful sprites for your games, animations, edit images, create logos. All packed up in an intuitive and familiar interface. Toolsets for any scenario PixiEditor 2.0 comes by...
  14. O Ilusionista

    what was Sony's most memorable console?

    In your opinion, what was Sony's most memorable console? It's a though one, I know. Feel free to explain your vote :)
  15. O Ilusionista

    Altered Beast 2 ?

    Ah, Altered Beast... one of my favorite Mega Drive games. Even though a lot of people bash it today, no one complained about it back then, and we had a lot of fun. I played both the Mega Drive and Master System versions a lot, since I had both cartridges. It's one of the games on my eternal...
  16. O Ilusionista

    Complete Captain America and the Avengers Remake

    (Project by Zvitor) Another project spin-off from Marvel Infinity War The game starts with 20 Avengers, with the possibility of unlocking reserve Avengers, Thunderbolts, Villains, and even the Fantastic Four after completing the game once, totaling 37 playable characters. The game supports...
  17. O Ilusionista

    Beat 'Em Up Collection (QUByte Classics)

    Beat 'Em Up Collection (QUByte Classics) brings together seven intense side-scrolling action games in a retro-fueled compilation. From ancient legends to dystopian futures, punch, kick, and slash your way through waves of enemies in pure 16-bit style! This collection includes: First Samurai –...
  18. O Ilusionista

    Platypus Reclayed

    22 years after its first appearance, the iconic indie shoot ‘em up Platypus is coming back, better than ever! Led by the original creator Anthony Flack, alongside the talented Claymatic team, we're embarking on a journey to bring the beloved classic into the present. Platypus Reclayed isn't...
  19. O Ilusionista

    Complete Fatal Fury: The Battle of Destiny fan game

    Another incredible piece of work by a Mugen veteran, Falchion22/MugenWorks. What caught my attention the most in this game was the care taken to maintain the essence of the original game while adding new elements, all in harmony. One of the important points was keeping the battle on two...
  20. O Ilusionista

    Target facing

    I'm implementing a TMNT-style trap, where the character will fall for a while into a hole and then escape from it (the animation is still a wip). But I'm having a problem: the character always appears in the falling animation facing the same direction as the entity, no matter which way he...
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