Search results

  1. Mr.Q!

    Complete Pocket Dimensional Clash 2

    Btw, what happens if goals are not met in the bonus stages? I mean, how can you set up the bonus stage to be cleared or failed, and display an appropiate message? Because the timer ends and it might not allow you to spawn something else, right? Are the falling drums randomly choosing a spot to...
  2. Mr.Q!

    In Progress Fight Forever

    Yup at this point that motivates me as much as making characters, to try making it to resemble a commercial game.
  3. Mr.Q!

    In Progress Fight Forever

    I mean stages intros, like in old SNK games, or CVS1, and also aditional animated stuff, more background layers, animated npc's, etc. All characters currently have 1 og color + 10 alternate ones. The game will only have 2 modes besides Training mode, and I am saving the other mode for the game...
  4. Mr.Q!

    Any Sengoku 3 enemies sprites rips around?

    Thanks a lot for these! I can get into the site now btw!
  5. Mr.Q!

    Any Sengoku 3 enemies sprites rips around?

    For some reason, no matter what PC/mobile phone web browser I use here in Chile I can't get into that site, ever :(
  6. Mr.Q!

    In Progress Fatal Fury - Legend of the Hungry Wolf

    In FF2/S, the sea flow goes from left to right, which makes sense with what you say, but Ilu is right about the bglayers/fglayers, try making them separated from each other and give them different speeds, that would help the stage A LOT on its look. Also, maybe the sea layer that is close to the...
  7. Mr.Q!

    In Progress Final Blow

    Awesome work so far! I am not the one who does requests to other projects but would be awesome to have Rocky as an unblockable character complete with movie quotes lmao. This engine is literally limitless.
  8. Mr.Q!

    In Progress Fight Forever

    Currently, I am adjusting stages enemies groups to be spawned in quantity according to the number of players on a session, so expect more goons on the screen if a 2 or 3 players run is going at specific sections of the game. I don't think I'm adding any Sailor Moon content to the game at all...
  9. Mr.Q!

    Any Sengoku 3 enemies sprites rips around?

    I have found all playable characters of this game but no enemies or stages whatsoever. Does anyone where I can get general assets of this game? if not, is Winkawaks a good option to rip them?
  10. Mr.Q!

    Complete Pocket Dimensional Clash 2

    That's awesome, you are This is awesome!,There are a few bonus stages I will also implement in Fight Forever when the time comes 🔥
  11. Mr.Q!

    .OGG Song names like wav2bor

    Oh ok thanks a lot! I didn't know it would display that info on the files!
  12. Mr.Q!

    .OGG Song names like wav2bor

    Is there any way for the engine to show the current playing song name/alias for a .ogg files wav2bor does when using that converter?
  13. Mr.Q!

    Group enemies for 3 and 4 players

    Call me a donkey, but I still can't understand haha, can someone please put a practical example of a random group explaining it? Let's say: Making a group of 6 6 Turned into a 5 5 enemy group if 2 players or turn it into a 4 4 group for just 1 player Dunno if this is possible
  14. Mr.Q!

    Group enemies for 3 and 4 players

    I am interested on this as well, how could be implemented? at times 2pspawn and 3pspawn are not enough, and a different group quantity is needed for that amount of players.
  15. Mr.Q!

    In Progress Fight Forever

    Hmmm Was easy for you to make it look that way in size? Did you touch it a little bit after resizing? Lemme know if I can pm you about it.
  16. Mr.Q!

    In Progress Fight Forever

    Lemme see that!
  17. Mr.Q!

    In Progress Fight Forever

    Just announced Cammy & Guile 2in1 team for the game. With this, only one more character is remaining and he will be announced when the game is released, hopefully soon, mid 2026.
  18. Mr.Q!

    Palette not working in stage - colors don't change

    OK i'm reviving this thread, I wanted to give it a try and so far: 1. I have saved all my panels, fglayers and bglayers with the same .act palette 2. I put this on my stage .txt header: palette Data/bgs/FF1/s51/FF1S51a.ACT 0 0 0 0 0 0 palette Data/bgs/FF1/s51/FF1S51b.ACT 0 0 0 0...
  19. Mr.Q!

    How long a beat 'em up should be?

    This is right, I have been thinking about this for many years and the best/easy goal would be to achieve a runtime less than an hour, or close to old arcade beat em ups. There are several games in this age that go over 1 hour and despite being pretty looking and with lots of content, people will...
  20. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    @DCurrent who's bitch this is? lmao Can't believe it, had a good laugh tho, thanks @sanityflaws , the name actually seems to be accurate for the way you write. I would love to write more harsh words, but those would be deleted anyways, feel free to keep me living rent free in your head. Oh and...
Back
Top Bottom