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    Solved Changing a keyall indication

    Thanks for your answer man. I use your idea and combine it with another sugerence to solve it. This works well void main() { int iPlIndex = getlocalvar("player"); void vPlEnt = getplayerproperty(iPlIndex, "entity"); int iPressAt2 = playerkeys(iPlIndex, 0...
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    Solved Changing a keyall indication

    Hello guys. I am trying to modifie a function defined to open a menu when you are playing. I have an example for a game that works well but it works when you press only one button (1 command) Example: void main() { int iPlIndex = getlocalvar("player"); void vPlEnt...
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