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  1. AxZelAnimations

    Transfering from Unity / Godot

    Unfortunately I cannot make any more modifications on the character but only the way how I'll export them to PNGs. So by any chances I can make it shrink without losing its quality and look similar to this : I made two attempts for it. This : is just the Big Sprite that I shrinked in our...
  2. AxZelAnimations

    Transfering from Unity / Godot

    Hello everyone, and Happy New Year! I was planning on posting this 10 months ago but I can't log in the website. I was able to test my Sprite Animations in OpenBOR, but since this is created in Adobe Flash (setting to 16bit and 8bit with No Smoothing) it doesn't look good. Well it looks good...
  3. AxZelAnimations

    Transfering from Unity / Godot

    I checked, it's not exactly that. I meant I wanted to give the Texts a Background Image. Like, giving each one a Background Image. Start Game has a Background Image and an Icon on its side for example. Or like Options/Settings having a Background Image and a Gear.
  4. AxZelAnimations

    Transfering from Unity / Godot

    Oh neat. I just need to see it in a game. Thanks. Wasn't expecting it in a Kunio-Kun game though. But yeah, that's pretty much what I want to see. Edit : The 2nd Mana Bar seem to be just for the upgraded version of the Skill from the 1st Mana Bar. And there's a 3rd Bar I don't know for. I...
  5. AxZelAnimations

    Transfering from Unity / Godot

    Yeah, basically I want just to spawn the "Special Protrait" Animation without stopping the time. So a Type Panel is basically the equivalent of UI Canvas, right? In a way it can also be used like a HUD?
  6. AxZelAnimations

    Transfering from Unity / Godot

    I figured, other than the tests you uploaded, there's no other results so I asked. I do intend on working on it myself but I wanted some clarification that it's possible, but it's more if "I can do it" 😅 Yeah, I was totally confused at what I was looking at. I know the usual SOR games'...
  7. AxZelAnimations

    Transfering from Unity / Godot

    I forgot to say I planned to remove the freeze part and just spawn it like a Hit Effect but moves with the camera instead of the Character's location, basically like a UI in Unity. But alright, so it's a Text Entity. Besides a Text Entity, is there another way? Like I mentioned when spawning a...
  8. AxZelAnimations

    Transfering from Unity / Godot

    Right, sorry. I was putting myself in the situation of "Can I", because I'm still fairly new to programming. YouTube searches throw your previews on that, but I was looking for the most basic I can find, which is just another extra Bar under HP and Mana. Oh interesting. So they are separate...
  9. AxZelAnimations

    Transfering from Unity / Godot

    Just a random question I'd like to address since I'm planning to do these in the future. ● Are we able to add more than 1 Meter in the HUD? Like HP and Mana/Stamina is already there but I want to add a third Gauge for Supers. Basically like how Tales Of Games does with HP, TP and Overlimits...
  10. AxZelAnimations

    Transfering from Unity / Godot

    I'll look into that, although I usually just check for reference online most of the time, that could come in handy. Thank you. Now speaking of bWWd, I've actually come across his He-Man mod, which makes me a motivated with how the Sprites are used. And thanks for this, too. I've come across...
  11. AxZelAnimations

    Transfering from Unity / Godot

    Yeah I meant by Middle Version, the V3 variants as it is what I'm "mostly familiar" with. I have picked some templates I am planning to work into, although I also have some paks I downloaded years ago working on PS Vita that I like to work into. As you mentioned, that's also how I want to...
  12. AxZelAnimations

    Transfering from Unity / Godot

    That's what I figured. Although I'm planning on doing the most "middle" version of OpenBOR (not too old, but not very latest). Thanks for all the information, I'll look into Bloodbane's, his username does ring a bell too.
  13. AxZelAnimations

    Transfering from Unity / Godot

    I've read that Stats does delete or modify stuff making things broken. I'll be using CMT instead. I've also seen some templates to work into. But is there a template that is almost empty? Like only one playable character and one AI? Or we all start with the Legacy BOR and 2D/3D Samples?
  14. AxZelAnimations

    Transfering from Unity / Godot

    Right. CMT looks actually attractive, I always love seeing early development, prototyping and stuff. Thanks. Now I know we're still discussing about Sprites but I can't help but look for the scripting part and come across DC's Dodge Script Tutorial and now understand a little bit of how we make...
  15. AxZelAnimations

    Transfering from Unity / Godot

    Alright. I'll try to work on it. Thank you. As for the tools, I'm yet to try them but currently I'm looking at both OpenBORStats and Chronocrash Modders Tool, I know I can work with just the Text Files but I'm interested in using the tools, should I use them or should I just go manually? They...
  16. AxZelAnimations

    Transfering from Unity / Godot

    Thanks. I don't think I needed Anti-Aliasing exactly, I probably just let it sit there because it didn't do as much changes as I thought, I can just turn it off when exporting. Either way, I can try many experiments because it is a Vector Art exported to PNG/GIF. Although here's the thing...
  17. AxZelAnimations

    Transfering from Unity / Godot

    I mentioned TWEWY Solo/Final Remix Sprites. I was talking about this. Has anyone made a similar style of Sprites in OpenBOR? DJ used a Neku Sprite from the NDS version in his Multiverse Meltdown, but I was trying to do Solo/Final Remix Style of Sprites.
  18. AxZelAnimations

    Transfering from Unity / Godot

    Oh, I've read DC and all of a sudden I remembered something. Was it Damon Caskey? I think I used to chat to back in the old site. Thank you! Yes, I'm more into Animation, but I figured my Animations are more for 2D Game, at least the way how I make the movements. (I mostly do Sword Fights.) My...
  19. AxZelAnimations

    Transfering from Unity / Godot

    First of all, thank you so much for this. I have all of these in captured. I do intend on testing my Sprites as it is. But as I am trying to consider with the project, it seems it does indeed take alot more time. What I originally intended was to add the magenta/background color from the...
  20. AxZelAnimations

    Transfering from Unity / Godot

    Is okay, as long as Android is covered, I'm fine with it. The portables are a great addition but not exactly that important. It is interesting that I saw it in some Retroarch Builds. Here's one. Not the latest one though because I don't have access to my PC atm. I can probably do Index Changing...
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