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  1. DCurrent

    script help

    It's a good read to understand death vs. kill, but the function is this: // Instantly remove entity from the game. killentity(target_entity); DC
  2. DCurrent

    script help

    If you just want to outright remove an entity on the spot, you kill it. Note, the version matters - OpenBOR 3.x doesn't have the optional "trigger" flag mentioned, but the kill function is the same otherwise. DC
  3. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    Check out Blaze1 dropping a DDT on Galsia. That would be a pretty sick little reference to add as her stationary grab attack and give her some variety. DC
  4. DCurrent

    Future projects

    @Kratus, so far as I know, @Pierwolf did not have a demo or any major progress posted. That said, he was known for showing up suddenly (in his own words "like an RKO out of nowhere") after long absences and dropping a finished product. So there's a decent chance he had made substantial progress...
  5. DCurrent

    Unable to extract .pak file — OpenBOR tools don’t detect any contents

    Yes, like @O Ilusionista said, failing to extract the pack means the encryption did its job. That's an original IP with all original assets. It's copy protected, and not by a faceless corp that won't notice you trying to poke around - tagging the creator @Aerisetta. DC
  6. DCurrent

    CHANGING SPRITE COLORS

    It's a typo, there's no second parameter for colourselect. There's a separate nosame command that bars players from picking the same color (unless there's not enough palettes set up to accommodate them). DC
  7. DCurrent

    Future projects

    I would like to see what you could do with something like Darkstalkers. @Pierwolf was supposed to be working on one until he decided to leave the community. I was looking forward to his take, and I would certainly love to see your spin on it @Kratus. DC
  8. DCurrent

    In Progress Fight Forever

    Whoever told you that is the perfect example of why I don't like the use of "mod". It's misinformation propagating. Mind you, I was guilty of it too, but I was using it as an abbreviation of "module", meaning the data you pack up to make a game, not "modification" like a hack job. To avoid any...
  9. DCurrent

    In Progress Fight Forever

    Sorry, the screenshot was an accidental copy + paste. I've removed it. As for the joke, I was poking a little fun, while also trying to remind members to stop saying "mod". Especially when talking about a project built from the ground up. It might be using existing IP and assets, but this is...
  10. DCurrent

    In Progress Fight Forever

    What's a "mod"? 😉 DC
  11. DCurrent

    OpenBOR 4.0

    @msmalik681, Is this due to anything I did in the engine code? DC
  12. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    Welcome to the community @dreamcastu. New members can't post links or media of any kind until they have a couple of regular posts first. Spam accounts would overrun us otherwise. DC
  13. DCurrent

    In Progress Nekketsu Kouha Kunio-kun Re

    Just pass along post the updated version I posted. :) DC
  14. DCurrent

    In Progress Nekketsu Kouha Kunio-kun Re

    @O Ilusionista, I've brought this up a couple of times in similar posts, you need to stop using strings for value in the hot path, or at least stop passing the code as is because it's teaching bad habits. Run time population of openborconstant() is bad... really bad, and so easily fixed. The...
  15. DCurrent

    Input design question

    I'm not a fan of back-forward motions. Too much command overlap potential and yes, thumb wear. Moves like that I prefer mapping to Forward -> Down. I also tend to think in theming. For instance, if I wanted to have a Hurricane Kick, then Forward-> Down -> Jump works well IMO because it closely...
  16. DCurrent

    OpenBOR Xbox Series S settings

    Yeah, sorry @Borsook. Glad to see you here and hope you stick around, but RetroArch and XBox both are unsupported, unofficial ports. I don't know anything about them at all. DC
  17. DCurrent

    martial arts

    From a while back, just throwing out a little free form hand set before heading to work... ...and after I posted, @Mr.Q! added it as one of Billy's Moves in this Double Dragon project. :D DC
  18. DCurrent

    How long a beat 'em up should be?

    The most memorable from golden age, as noted above, tend to clock in around an hour. These days, I would want a bit more content, but arranged as such that there are things to explore or routes to take. However, sessions within that world still need to avoid wearing out their welcome. Which...
  19. DCurrent

    Complete Dungeons & Dragons: NEW RELEASE!

    The newest is here. Do not try to redirect members to third party aggregators. DC
  20. DCurrent

    Rhythm Nation (.w)

    What help? You need to actually tell us what you want please. DC
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