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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I am currently filling in the character designs in advance. I originally planned to only do up to Stage 2 once I finish this, but since work on Stage 3 is going well, it looks like I will make it up to 3 and release the demo.
  2. DD Tokki

    In Progress King of Rage

    I switched to the Kunio-kun series because I wasn't making any progress on game development, but I might cover King of Rage soon as well.
  3. DD Tokki

    In Progress King of Rage

    That is correct. It is music from the Castlevania series.
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I created a running animation. I'm not sure if this will be finalized, but I've finished it for now.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    So I made the music again.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    That is correct. It gives off a hopeful vibe rather than sounding like villain music. Originally, it is grand, orchestral-style music.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I created Misuzu and she is finally able to walk on the stage. She only has the walking animation so far, but I am making continuous progress.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I am currently redesigning Misuzu, the Stage 3 boss. The one on the right is the official design; since it follows an arcade style, it feels a bit too large in scale. The one in the middle is a design I am creating today. It is not finalized yet, and I have only established the basic shape.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    You can deal damage if an opponent approaches during a grab attack. We are postponing that animation due to a slight issue, but we plan to resolve it eventually.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I adjusted the brightness of the club's white lighting to make it softer. As it gets darker, transparency is added, making the lighting appear more transparent than before.
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    As you mentioned, the jump kick sound uses the strongest impact sound. I will consider changing it.
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This test video shows the completion of three enemy types. I plan to create the remaining enemies based on these. The biggest challenge is how to design the boss, but I will think about that later.
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    In this game, the Sukeban will not carry a bag as a weapon, but will carry a chain.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I also tested the upgraded stage and the next stage. Now, I think I just need to increase the types of enemies.
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The background is a night street, but feeling that the lighting and details were lacking, I tried to add more details with my limited skills.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    So you remember that old video. Back then and now, the stage and background music were exactly the same. The game details were different, but it brings back memories.
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I started creating a Sukeban as an enemy and began testing. It is currently running smoothly. It was only difficult at the beginning, so I think I will be able to create the rest of the characters quickly.
  18. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have completed the design for the Sukeban character in advance. While there may be slight changes from this point, I will work while maintaining the basic framework.
  19. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I don't know how many years it has been since I last drew a female enemy character. I am working on a design concept for a delinquent girl. She is scheduled to appear in Stage 3, so the day we meet her is not far off.
  20. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I have compiled a list of characters that will appear in the game. Characters marked with a question mark are upcoming characters whose designs have not yet been finalized.
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