Search results

  1. N

    Solved Framerate question

    Which script tricks?
  2. N

    Solved Framerate question

    Is it possible to change the Maximum FPS from 200 to 60?
  3. N

    Solved How do i make it load the sprites once instead of everytime?

    I tried to have a check in update.c but it just ends up with an error. void main() { void P1 = getplayerproperty(0, "entity"); int HP = getentityproperty(P1, "health"); int MP = getentityproperty(P1, "mp"); int Lives = getplayerproperty(P1, "lives"); int Score =...
  4. N

    Solved What does the following code do? And why does it only return -1 or 1?

    Like what i've written above, what (or how) does the following code work? Cause it seems to return either -1 or 1: side = (facing == 0) ? (-1) : (1); I had found this while browsing "SFFG Plus"'s scripts, searching for any way to check for the Y velocity. The "facing" seems to be referencing the...
  5. N

    Can i override the default speed and gravity?

    Yeah, it's with script and can i use script to modify how gravity works?
  6. N

    Can i override the default speed and gravity?

    Can i override the way that speed and gravity works in the engine by default?
  7. N

    Solved Is there some way to check if a button is not being held?

    Thanks for your help, i've managed to make the entity go to another animation if it's not holding "Attack3".
  8. N

    Solved Is there some way to check if a button is not being held?

    Hi, would this work then? void main() { void entity = getlocalvar("self"); int Anim = getentityproperty(entity, "animationID"); int PlayerIndex = getentityproperty(entity, "playerindex"); int NotKeyHold = !getplayerproperty(PlayerIndex, "keys"); if(anim == openborconstant("ANI_FREESPECIAL5")) {...
  9. N

    Solved Is there some way to check if a button is not being held?

    Is there some way to check if said button (ex:attack3) is not being held instead of checking if said button was released?
  10. N

    Control spawnbind entity without iBind 1,2 or 4

    1. You have a parent entity with some turrets attached to the former, right? 2. The parent spawns the turret with spawnbind function, right? 3. You want the parent to control the turret, at least its animation, right? 1.Yeah, only one. 2.Yeah, the turret spawns once the parent does and stays...
  11. N

    Control spawnbind entity without iBind 1,2 or 4

    Is there a way to make the entity(turret) go to another anim without interrupting the parent?
  12. N

    Solved Freespecial question: MP amount to activate and another to decrease?

    Thank you, I was wondering if it was possible without creating two freespecials.
  13. N

    Solved Freespecial question: MP amount to activate and another to decrease?

    Basically, is there a way to make the character require a certain amount of mp to do the freespecial but it actually takes away a smaller amount of it? example: 70 mp or bigger to do freespecial8 but takes away 30 mp.
  14. N

    How to make inventory?

    Is it possible to make an inventory in openBOR? And if so, how to do it?
  15. N

    Can i create a char on android?

    Can i create a char for openbor by doing most (or entirely all) of the work on the android phone?
  16. N

    Basemaps on 2d levels

    I don't know how to setup a basemap on a 2d level. Can someone help me on setting up at least one?
  17. N

    Spawnbind or Bindtoentity

    So which is better or how does each one work? because i've found the latter in openborstats v0.62 but i haven't tried neither of the two. PS i am using openborstats v0.53 despite having a updated version.
Back
Top Bottom