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  1. kimono

    Canceled Knights of the Round Annihilation

    The paks can be launched from a PC or on Android. If you scroll up this post, you'll find a "Go to download" button. We encourage you to post Openbor games right here.
  2. kimono

    Complete Golden Axe Remake

    An update to the GA1 skeleton, which can be considered almost complete regarding its arsenal of moves: a stab, forward and backward throw, a victory pose and 2 new palettes to celebrate all this:
  3. kimono

    OpenBOR 4.0

    Thanks Damon, your posts are always very detailed and interesting. I'm going to think about writing a script that checks if any enemy entities remain in the level. I'll admit that I wouldn't mind if an animation victory were included later under a less intrusive mechanic; if it's not planned...
  4. kimono

    OpenBOR 4.0

    Update: The problem stems from the victory animation when boss 1 is present and no longer being played. Regarding the platform walls, it is indeed a jump issue. Is this fixed by adjusting the distance within the jump animation?
  5. kimono

    Complete Golden Axe Remake

    name Meat health 32 type item subtype touch gfxshadow 1 nameposition 999 999 anim idle delay 30 offset 16 9 bbox 0 0 32 16 frame data/chars/misc/meat/meat.png I'm having trouble with this healing item in version 4.0 7735. The game crashes without any...
  6. kimono

    OpenBOR 4.0

    Enemies and NPCs advance towards a wall and become stuck in front of it, remaining indefinitely in an anim block. I can make a video of this phenomenon.
  7. kimono

    OpenBOR 4.0

    I noticed one thing: whether it's NPCs or enemies, if they find themselves facing a wall, they get stuck in animation block indefinitely in version 4.0 (whereas in 3.0 they would jump over this wall/platform or go around it).
  8. kimono

    Complete Golden Axe Remake

    The sleep animation can only be activated if you have no enemies nearby (otherwise it's impossible to rest!): This allows you to lose less health, which is why some people struggle to finish the adventure in one go.
  9. kimono

    Complete Golden Axe Remake

    Lieutenant Bitter now has the minimum moves: a dodge, jump, attack combo, and a portrait.I'd like to know what you think of the new interface and if you like this streamlined design? Otherwise, I noticed one thing: whether it's NPCs or enemies, if they find themselves facing a wall, they get...
  10. kimono

    Canceled Saint Seiya Raging Cosmos

    The project is indeed on extended hiatus and will be restarted once I have freed up some time to complete it.
  11. kimono

    Art Some pixels I want to show you

    Nice monochrome result, well done 😉. I'll add the thumb on the lighter since you took the time to detail the fingers of the hand
  12. kimono

    In Progress Avengers United Battle Force

    These Crude Buster characters are a great find. Another fantastic game coming in 2026 then 😉
  13. kimono

    OpenBOR 4.0

    As I mentioned in the Golden Axe Remake thread, both Bad Brothers died during the first boss encounter. The game continues, doesn't advance to the next level, and it's impossible to exit via the menu. I only have this problem in version 7735; I didn't have it before in version 3.0 6412. I can...
  14. kimono

    OpenBOR 4.0

    Is it possible to check if the boss 1 flag is experiencing a specific issue across multiple entities? This is the case in my latest tests (7735).
  15. kimono

    Complete Golden Axe Remake

    It appears that assigning the boss 1 flag to multiple entities is blocking the game in 4.0. My allied NPC becomes permanently blocked when facing a wall, which can slow progress if he is subject to screen. The GA3 characters are currently being reworked and Sara, Kain, and Chronos will be able...
  16. kimono

    Complete Golden Axe Remake

    @DCurrent : Thanks Damon, I'll be careful when using this function so I don't get stuck. Currently, I can't finish level 1 in version 4.0 7735 (nor can I exit the game via the menu): is this due to the "boss 1" function on both Bad Brothers? All the bosses are dead, but I can't progress to the...
  17. kimono

    In Progress The Climax IKEMEN

    The Tag Battle system is impressive and very dynamic. It's a shame that some characters clash with each other due to their different art styles. Everything would be much better if the universe were unified with a consistent visual identity.
  18. kimono

    ChronoCrash Modders Tools

    Just scroll to the top of this topic and you'll see a nice download button with the latest version, just waiting for you to click on it ;)
  19. kimono

    Complete Golden Axe Remake

    No problem, so I modified his death animation as follows: anim death offset 90 266 @script int s = getindexedvar(9010); if(!s){ s = loadsample("data/sounds/punch.wav"); setindexedvar(9010, s); } @end_script delay 12 move -4 @script...
  20. kimono

    ChronoCrash Modders Tools

    I'm trying to modify the following attack5 and my attack box attack5 33 28 57 71 10 1 1 is automatically replaced by attack5 33 if I change the numbers or press the up and down arrows.
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