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  1. Bloodbane

    In Progress Nekketsu Kouha Kunio-kun Re

    Nice! Biker enemy is not hard to code, you should be able to create many versions of this. Biker Wings (SoR3) should be easy to code but the bikers from Renegade is tough but doable.
  2. Bloodbane

    On the ground (hit fallen enemies)

    You don't need to declare bbox on fallen enemies for mounting. What you need is script to detect if there is a valid fallen enemy nearby and perform mounting if one is found. Valid condition is pretty complex cause it involves range, enemy health, facing direction just to name a few. Then you...
  3. Bloodbane

    Solved Nohithead is working?

    I've made script for that purpose as shown in this video:
  4. Bloodbane

    Solved Nohithead is working?

    nohithead is supposed to be declared on hero's text.
  5. Bloodbane

    Shutdown After Losing All Lives

    Try using higher build version and see if problem persists.
  6. Bloodbane

    Complete Neon Lightning Force

    I think it would be better to just create custom parrow with script. AFAIK this arrow only appear during respawn so just add RESPAWN animation and spawn the arrow in that animation. The arrow would be bound to player until its lifespan is 0. With that set, you could add script conditions for...
  7. Bloodbane

    Hold Block - Face Different Direction

    Changing animation is easy but it requires change state also. For attacking, you need to disable idle state if you change from IDLE animation. If you change from other attack animation, there's no need to do this. For blocking, you need to activate blocking state with script. Here's an example...
  8. Bloodbane

    Draw Directly to Display

    Lifebar script is usually simple. I saw percent based system often but there is non-percent based one also. For wrap around system, you could code it yourself. It might require extra checks but it should be doable.
  9. Bloodbane

    Draw Directly to Display

    1. I believe it would be better to edit lifebars to fit new resolution than scaling them with script. 2. Aren't you already using scripted lifebar?
  10. Bloodbane

    Custom Splatterhouse Sprites

    I found the older version of that Evil Dead game. However, I can't find the newer version with Rick. Might need to look deeper.
  11. Bloodbane

    Hold Block - Face Different Direction

    Glad to hear you solved your block issue. Though I should tell you that if you set loop to 1, your custom block will loop even if you're not holding block button. If that's what you want, okay then. But if you need to create custom block animation with scripted looping, you need function such as...
  12. Bloodbane

    Custom Splatterhouse Sprites

    Nice work! Reminds me to two Splatter house games before, one is a trilogy and the other features Rick and Ash (Evil dead).
  13. Bloodbane

    Hold Block - Face Different Direction

    Your FREESPECIALs used for blocking aren't looping, that's why it goes to idle after they ends.
  14. Bloodbane

    New Marvel Beat em UP

    I don't like this version of Ghost Rider, oh well. Anyways, I'm examining the video to see other stuffs. I see new insect enemies and they seem to be okay to fight alongside hazmat guys. Thanos is here also, there's centipede boss. There are enemy spawners.
  15. Bloodbane

    anim victory also for npcs

    Thanks for the report. I believe I know the source of the bug and had some ideas on how to fix it.
  16. Bloodbane

    Complete vendetta super recargado

    If you had written script with multiple {} brackets like this, it's recommended to add spacing to see which {} belong to which operator. Here's your script with spacing: @script if(frame == 0){ void self = getlocalvar("self"); void player = getplayerproperty(self,"entity"); if (...
  17. Bloodbane

    Select Screen and Life Bar Size and Placement

    I've analyzed that file and yes, that's the script running functions to display lifebar for both players.
  18. Bloodbane

    anim victory also for npcs

    @Steven1985 : here's the updated demo with updated BossDed : NPC Victory. There's a note included on how to use updated BossDed.
  19. Bloodbane

    anim victory also for npcs

    Thanks for the suggestion. However the problem here is there is enemy spawner which won't stop spawning enemies until Bossded item gives cue to stop spawning. So the only way is to updated Bossded and the system to work with multiple bosses. Currently, the update has been done but I need to test...
  20. Bloodbane

    Booster pack 2

    This booster pack contains 5 booster items: 1. Power up Gives 2.5x damage when taken for 10 seconds. 2. Defense up Gives immunity to damage when taken for 10 seconds. Also gives immunity to getting stunned and knocked down. 3. Speed up Gives 2x walk, jump and running speed when taken for...
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