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    Solved doing a custom land animation

    Hi, I want to do a custom land when you press down and attack during a jump. To can do a hit in the ground bouncing too. I dont know how to start to try anything about it. :'(
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    OBCharEditor

    thanks for the report, any other report will be welcome too. I attached a new version with those three detected problems are fixed.
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    Beating Enemies on the Ground more than once

    tx so much, but same results :'( I attach latest data directory to test it.
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    OBCharEditor

    Hello, I did this small tool to edit openbor characters. it may be useful to someone. NOTE: New version 0.0.0.8 attched.
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    Beating Enemies on the Ground more than once

    I have this. And It does not work. kula: anim freespecial4 loop 0 delay 6 offset 15 123 bbox 13 24 21 100 frame data/chars/kula/a3-000.gif move 10 offset 25 123 bbox 24 28 16 97 frame data/chars/kula/a3-001.gif move 10...
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    Beating Enemies on the Ground more than once

    Hi, I'm trying to do that is in the tutorial : "Beating Enemies on the Ground by BonusJZ" to hit more than once I have written "ani pain4" to shermie and yasiro eniemies. to do the custom pain. In the player, In freespecial4 I change to ANI_ATTACK4, to that the enemies can go to pain4 when are...
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    Solved more than one item in trash obstacle

    Hi Bloodbane, first of all, thans for all. :O I'm trying this other option and I tried to change de empty.gif for an imagen to see if it dissapears, And I have tested that it not dissapears. I tried to put loop to 0, to finish the idle anim but that does not work. name 2items type...
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    Solved more than one item in trash obstacle

    ah, Oh, it seems a better option.
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    Solved more than one item in trash obstacle

    :O, great, nowt it worked well :'(,
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    Solved more than one item in trash obstacle

    Thanks bloodbane. I'm trying to use the first suggestion but I can't get it to work. files that I have touched: char/misc/trash.txt norma/1a.txt scrits/spawn01.c
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    Solved more than one item in trash obstacle

    Hi, I'm trying to do a script to show more than one item once broke a trash. spawn trash item Meat coords 370 162 at 1100 How can I detect that an obstacle is just broke to spawn a second item close to it? any suggestions?
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    create custom properties on entities.

    entity vars? or global vars.
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    create custom properties on entities.

    Is it possible? for example, setntityproperty(entity, propname, values) I was thinking using it to store "kinves" value to avoid using globalvar. because I am using to store the amount of knives of a player entity, and should more intuitive to control it.
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    put a custom animated arrow to continue level

    Good alternative, but Could I show that arrow when the original arrow.gif does it?
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    put a custom animated arrow to continue level

    ok, thanks. I will keep in mind. Anyway I tried to use arrow.png instead of arrow.gif but it did not work, the game did not show anything. I have another problem related with this hardcoded resource names. remix.bor, I deleted it, because I dont want music at start. but "can not open...
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    put a custom animated arrow to continue level

    Hi, I'm trying to change the default arrow data/sriptes/arrow.gif for a custom animated arrow, I tried to change it for an animated gif. But works like a static gif, opens the last image. I want change the default location too. I am searchig in the openbor manual and I dont find anything to do...
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    Solved drawbox always paint in black

    Oh, sh..t. :'( Thanks to both again :O. I was breaking my head with it.
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    Solved drawbox always paint in black

    Hi, I have put a green box to highlight the text but always draw in black, I tried from 0 to 255 index values, and different RGB values with rgbcolor. update.c void main() { if(openborvariant("in_level")==1){ drawbox(20,20,80,12,rgbcolor(255,0,0),0); } } [code] How can I fix it?
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    How to put the value of a globalvar in the screen

    if I put that code in the main of te update.c it works perfectly, does not blinks. but, the information is in the screen always. I want that hava same behavior that the player experience or lives or magic, that appears when the player enter in game and dissapears when the player leaves the game...
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    How to put the value of a globalvar in the screen

    ty, but it continues blinking, lower but continues. I did that the manual puts so I did not created a main function.
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