Search results

  1. Bloodbane

    Character specific food pick up

    For simple items, you could use didhitscript to do the character selection. If it's taken by correct character, the script will run item pickup script as if regular item. However, if it's taken by incorrect character, the script will drop clone of the item.
  2. Bloodbane

    Spawn text after taking an item

    I'm assuming you want to spawn text similar to spawning FXs when special animation is performed, am I right?
  3. Bloodbane

    Has any openbor developer ever attempted to recreate Spider-Man: The Video Game (Arcade) 1991 version?

    Similar to X-Men arcade? that should be simple. Well, if you need to make simple beatmup, it is easy to learn. However, more often than not, developers usually start asking for unique features which require coding or scripting.
  4. Bloodbane

    Has any openbor developer ever attempted to recreate Spider-Man: The Video Game (Arcade) 1991 version?

    I've played this game on emulator and it feels repetitive. The thing I enjoyed from the game is seeing various marvel supervillains. Anyways, as for recreating, it would be really tough to do. Replacing zoom in and out with changing level could reduce the burden but there's still climbing...
  5. Bloodbane

    anim victory also for npcs

    1) Kassar or any entity will start animation from first frame naturally. And that has nothing to do with the script. 2) Ilu has given the first half of the answer, the second half of the answer is : Kassar need to perform first and second frame to show his victory animation. The remaining frames...
  6. Bloodbane

    A pet NPC that attacks enemies on command.

    That's doable. That's because NPCs are hostile toward items and enemies at first, therefore the script should revert to that when order is given.
  7. Bloodbane

    A pet NPC that attacks enemies on command.

    Yes you're right, the script system was coded with the assumption of one NPC helper. I've expanded the script to have 5 helper NPCs at max. Is this enough or do you need more?
  8. Bloodbane

    Complete Golden Axe Remake

    The recolored looks better. As for widened panel, the right edge of water area (below platform) needs to be fixed but the left edge looks good. With wider panel, does this mean player could knock enemies to water?
  9. Bloodbane

    A pet NPC that attacks enemies on command.

    I've tried to reproduce second bug but no luck IOW it works as intended. In area where Jocke is spawned in, there's FakeEn which is invisible enemy which keeps the wait active. The slow down glitch shown in the video is as if FakeEn is gone, which is strange cause it could only be removed by...
  10. Bloodbane

    What game(s) are you currently playing?

    Goof Troop Paradise (hack) has been released couple days ago and I've been playing it. Zelda Adventure DX has been released also.
  11. Bloodbane

    A pet NPC that attacks enemies on command.

    Thanks for the report. Ivan Drago or Jocke doesn't drop BossDed, therefore his death won't trigger victory animation nor slowmotion. Though I need to check why the slowmotion still occurred in the video. Did you edit stage4 before recording the video? As for player's death, yeah, I haven't...
  12. Bloodbane

    Help finding a Contra Template!

    Which templates? and what did the log say after running template crashed? Contra's 8 direction shooting system is complex. The one I've coded for Contra : Locked 'N' Loaded requires multiple animations to work and play properly. The one linked by kimono above is updated version which requires...
  13. Bloodbane

    A pet NPC that attacks enemies on command.

    I've tried coding this order mechanic, you can try it in this demo. Please read the note.txt.
  14. Bloodbane

    AvP OpenBOR Projects?

    Let's see... the soldiers from AvP are used as enemies in old Marvel project by bwwd and edited Predator Warrior is used as Orogs in Rise of Warduke. I think one of the aliens appear as enemy in a project but forgot the name. I think that's about it.
  15. Bloodbane

    Solved A question about the continue time

    I've tested this and I can confirm that it happens. I was going to try using a scripting method to solve this but hit a snag. So for now, my suggestion to solve this is to use scripted continue screen.
  16. Bloodbane

    Solved How to remove all child entities when parent dies

    Here's simple script to limit spawning: anim follow1 #Spawn Clones @script if(frame == 1){ int Enemy = openborvariant("count_enemies"); if(Enemy <= 6){ // maxed to 6 enemies on screen, true alf is counted. spawn01("alfclone", -150, 0 , 0); spawn01("alfclone", -150, 0 ...
  17. Bloodbane

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Nice work with the level select! (y) My suggestion is to use same color for all level names. Currently, different color gives impression that one level has been completed while the others haven't. With same color, all levels would give same impression.
  18. Bloodbane

    Solved How to remove all child entities when parent dies

    There are couple ways to solve this issue, the easiest is to kill all enemies when Alf dies either with script or just by spawning invisible entity which hits the whole screen and damages enemies only. It is correct though you should use limiter to limit number of spawned clones.
  19. Bloodbane

    A pet NPC that attacks enemies on command.

    :unsure: Wouldn't that be too much? I mean if you need NPC to attack, you have to do two steps: activate hostile status then give order to attack. Why not combine these two into one command?
  20. Bloodbane

    A pet NPC that attacks enemies on command.

    NPC attacks only when player plays some kind of ordering animation. So even if NPC has its hostile status activated, it needs player's order to attack right?
Back
Top Bottom