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  1. kimono

    Complete Golden Axe Remake

    kimono updated Golden Axe Remake with a new update entry: Golden Axe Remake 1.5 Read the rest of this update entry...
  2. kimono

    Complete Golden Axe Remake

    Thanks Danno; since I'm not the author of the first post, I can change the title to Golden Axe Remake 1.5. (By the way, Haggar looks fantastic in his Irish version, it suits him perfectly ;) )
  3. kimono

    Complete Golden Axe Remake

    The difference is that I am not the author of the topic but Sindor, so I have no control over it.
  4. kimono

    Complete Golden Axe Remake

    The problem isn't the ideas, but finding the people to bring them to life. Here are the available sprites for the red dragon, for example: Everything is achievable by putting a little heart into the work. I'd like to remind of the roadmap I've set for myself to reach version 1.6: 1) Integrate...
  5. kimono

    Complete Pocket Dimensional Clash 2

    It's creative and appeals to everyone; choosing from the iconic characters of the Street Fighter series was a great decision. So for me, it'll be Abel (even though I have a strong preference for Raphael from Soulcalibur).
  6. kimono

    Do you like this channel?

    This channel mainly features arcade games. It seems there aren't any longplays of OpenBor games. I don't understand why you care whether people like this particular channel or not? There are hundreds of YouTubers doing the exact same thing when it comes to streaming gameplay.
  7. kimono

    Complete Golden Axe Remake

    It's worth considering, as there's a regeneration mechanism that allows you to regain health when there are no more enemies. This health cost could then be implemented in version 1.6. To answer @LetsPG , alternative palettes for NPCs are not a priority and will likely be integrated much later.
  8. kimono

    Complete Golden Axe Remake

    @Kratus implemented something that seems quite clever to me: summoning an allied NPC costs a life, which prevents abuse of the mechanic and attempts to keep the allied NPC alive. It can also be set to respawn at the start of each level by default, preventing it from being resurrected repeatedly.
  9. kimono

    In Progress Final Blow

    Congratulations @msmalik681 on this boxing game! Should we consider this the final version? And if not, will there be signature moves that differentiate each boxer?
  10. kimono

    Complete Golden Axe Remake

    Thanks DC for your wise advice. Your understanding of the engine far surpasses mine. Even after years of using Openbor, I still feel like a novice and have so much to learn... @LetsPG : I hope the game lives up to your expectations. Thank you for retrieving key resources from the memories of...
  11. kimono

    Golden Axe Remake 1.5 1.5

    Public version 1.5 is finally here! - 32 playable characters (instead of 3 in 1.4) - New Skeleton select (with blood + stage 0 WIP) Eagle Stage, a bonus stage between the Castle and the Extended Level (a remastered Genesis Showdown level) - An in-game NPC menu - Plenty of new attacks like a...
  12. kimono

    Complete Golden Axe Remake

    Public version 1.5 is finally here! - 32 playable characters (instead of 3 in 1.4) - New Skeleton select (with blood + stage 0 WIP) Eagle Stage, a bonus stage between the Castle and the Extended Level (a remastered Genesis Showdown level) - An in-game NPC menu - Plenty of new attacks like a...
  13. kimono

    Complete Golden Axe Remake

    1) Yes, the stunlock (hit, pause, hit again) has been a staple of beat 'em ups since time immemorial. In OpenBor, for example, there's an escapehits command that triggers an enemy reaction after a certain number of hits. (escapehits 6 for your information for the bosses). This is often...
  14. kimono

    Z vs. Panel Interaction

    This is configured in levels.txt where you set your zmin and zmax which will define your floor. An example: z 146 240 file data/levels/ravaged/ravaged.txt
  15. kimono

    Complete Golden Axe Remake

    There are also `2p`, `3p`, and `4pspawn`, which are commands that allow you to summon more enemies when there are 2, 3, or 4 players, respectively. Perhaps I could do the same if one or two allied NPCs are active. Edit: Some new moves for Greness: kick, stab, throw, stun which I still need to...
  16. kimono

    In Progress Power Rangers in Space: The Psycho Empire

    Very nice character models: do you have an animation of one of them? Well done on this quality work ;)
  17. kimono

    Complete Golden Axe Remake

    Thanks for the feedback, and that's why gameplay videos of the entire game are important because they can highlight certain elements that need reviewing and optimization. I'll see if it's possible to keep the allied NPC close to the player and prevent them from straying beyond a certain radius...
  18. kimono

    In Progress Power Rangers in Space: The Psycho Empire

    Good evening Zexika, and I'm delighted that you've embarked on an OpenBor project. Do you have any in-game screenshots and a gameplay video to share so we can get an idea of the direction you've chosen to represent this serie?
  19. kimono

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    These are good ideas, and the on-screen effects should be used sparingly to make it easy and immediate for the player to understand (so they know at a glance what they're dealing with).
  20. kimono

    Solved Characters disappear from the selection screen bug

    Thanks Kratus for your support, it's perfect, problem solved! I'm happy because I was able to create a simple and clean way to have custom intros in the levels, like this: For characters : anim follow1 # walking intro delay 8 offset 60 98 @cmd dasher 0.7 0 0 frame...
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